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Multiplying overall damage done by monsters to players, bots and vehicles?

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    Multiplying overall damage done by monsters to players, bots and vehicles?

    Is there any mutator or setting out there that does this without modifying the overal damage done by non-monsters?

    It's a bit of a headache to modify every monster's individual settings just to make them all more powerful towards the rest of the game...

    I'm using invasion everywhere 2 in vctf/ons gametypes to be exact.

    Also is there a way to resolutely prevent monsters from gibbing when they are killed?
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