Although if the bones don't match though(assuming you can already import it into 3dsmax) you can still import it in UT2004 on UnrealEd, although you would have to make all of the anims for the model(e.g. walkf, runf, crouch, Biggun_Burst, etc)
Originally posted by Sly.
View Post
all this importing/exporting is good and all, but you should check if it's legal first(if that's the proper term)
Leave a comment: