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XNALara players

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  • XNALara players

    Is it possible to convert a XNALara model to a UT2004 Player?

  • #2
    If this game uses the Unreal Engine I would say yes.

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    • #3
      But the other question is: Is it allowed to convert it?
      You would have to check the game's EULA.

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      • #4
        It's not a game, it's a poser-like application where people create characters for

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        • #5
          if you can import said models into 3d programs like, say, 3dsMax, and if said models/meshes have the same bones as that of the standard UT2004 models, why not.

          Although if the bones don't match though(assuming you can already import it into 3dsmax) you can still import it in UT2004 on UnrealEd, although you would have to make all of the anims for the model(e.g. walkf, runf, crouch, Biggun_Burst, etc)

          Originally posted by Sly. View Post
          But the other question is: Is it allowed to convert it?
          You would have to check the game's EULA.
          I agree

          all this importing/exporting is good and all, but you should check if it's legal first(if that's the proper term)

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