I need a custom jump-pad actor BADLY for a sweet version of DM-Morbias and 1-2 other maps.
[SHOT]http://img63.imageshack.us/img63/6664/shot00014z.png[/SHOT]
As you can see in the screenshot, I need a pad that behaves a little differently since this pad is in the center of the level. The main problem is that I want players to be able to jump in any direction...at the very least. By not forcing a path on the pumpad this can happen. However it leads to bots staying on the jump pad bouncing over and over until you air rox them. If I could get around just that, I'd be happy.
I would like it to behave more like the UC2 version of Morbias though with a "Maunual Jump pad".
I need players to be able to walk over the jump pad and not get a "boost" until they press jump. It should behave the same as a normal jumppad for bots, so they no WHERE to jump to (forced paths).
So it's like you can stand and strafe on this pad, but when you press jump, it's as if you activated the jump pad.
So activate on jump not "touch"...or something like that.
This will be used heavily in UCBP and you WILL be credited and also GREATLY APPRECIATED.
This could also be good for other mappers to introduce a slightly new gameplay element into there maps.
I am not capable of coding this custom actor very easily (or racking my brain). I would be forever grateful if someone capable could help me out
[SHOT]http://img63.imageshack.us/img63/6664/shot00014z.png[/SHOT]
As you can see in the screenshot, I need a pad that behaves a little differently since this pad is in the center of the level. The main problem is that I want players to be able to jump in any direction...at the very least. By not forcing a path on the pumpad this can happen. However it leads to bots staying on the jump pad bouncing over and over until you air rox them. If I could get around just that, I'd be happy.
I would like it to behave more like the UC2 version of Morbias though with a "Maunual Jump pad".
I need players to be able to walk over the jump pad and not get a "boost" until they press jump. It should behave the same as a normal jumppad for bots, so they no WHERE to jump to (forced paths).
So it's like you can stand and strafe on this pad, but when you press jump, it's as if you activated the jump pad.
So activate on jump not "touch"...or something like that.
This will be used heavily in UCBP and you WILL be credited and also GREATLY APPRECIATED.
This could also be good for other mappers to introduce a slightly new gameplay element into there maps.
I am not capable of coding this custom actor very easily (or racking my brain). I would be forever grateful if someone capable could help me out

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