How can I display the polycount I have on the screen in-game? Is there a command so that I can see it?
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Hm... I need to change a few things. When you're on the blue side of the crane and you take a look at the red side you'll see 1200 triangles. Maybe I should try to convert bigger parts of the crane to one static mesh (like the part big part which connects both sides).
But I don't know if it wouldn't be worse then. Every cross of my crane is a single static mesh and I could imagine that that's the cause (well, they're all duplicates of one cross static mesh).
What does the community think? Shall I convert some parts of the crane to a bigger static mesh?
I'm a bit confused atm ...Don't know if that will increase the fps a lot.
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Right now I stopped it (don't worry, I'll continue work on it) because I help FewPosts with the textures for his mutator.
Would be great if anybody could help me with these darn cargo boxes when I start working on it again. The lighting looks awful on it.
Good to see that you guys are still interested in it
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I am making a texture package and static mesh package that will be called "classicCityTex" and "classicCityMeshes" at the same time I'm creating this map and Crane and it will be released with this map and Crane and it will also include everything that has been used in both maps (from the cranes to the boxes) so that mappers can use them to create their own classic UT-style city maps
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