I'm a half decent coder, but I have an Unreal II project going now...
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Elemental Assault
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Okay if we wanna make this mod we need Concepts sketches of what the "Elementals" will look like.
As for the music, I say leave it. If any of us have a MP3-OGG converter, I Say we upload whatever music we want.
Plus we also need a sketch for the "Elementai Pods." When a player needs to change their element, they can just step in, select their new element and come out a "Changed Man."
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Originally posted by GreatEmerald View PostHmm... Sounds hard to implement, but might be interesting. Generally I like the idea of Elements (because I'm a fan on Might and Magic). There could be elements like this: Earth, Water, Fire, Air, Body, Spirit, Mind, Energy, Magma, Storm, Ice, Electricity, Poison, Fear, Acid. For example, Fire could do double damage vs Ice and Air and get a boost from Fire, Energy and Lightning etc. Though this needs a good scheme.
Pretty much those are some good Elements, and I agree with you, there needs to be a Good Scheme, as for Example:
Metal: Ripjack
Why the Ripjack is it fires Metallic Sawblades really, so that might a a scheme for ONE of the Elements.... if not, well, I was just giving out an Example really.
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You can borrow appearance ideas from here:
http://www.celestialheavens.com/foru...pic.php?t=5243 - air
http://www.celestialheavens.com/foru...pic.php?t=7224 - earth
http://www.celestialheavens.com/foru...pic.php?t=4593 - fire
http://www.celestialheavens.com/foru...pic.php?t=7684 - water
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Originally posted by Blade Trooper View PostPretty much those are some good Elements, and I agree with you, there needs to be a Good Scheme, as for Example:
Metal: Ripjack
Why the Ripjack is it fires Metallic Sawblades really, so that might a a scheme for ONE of the Elements.... if not, well, I was just giving out an Example really.
restricting elements to a weapon class
that wasn't sarcastic
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