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    #16
    I'm a half decent coder, but I have an Unreal II project going now...

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      #17
      is it possible to code it for ut2k4 then easily to ut3?

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        #18
        I'm not entirely sure if it can do that but I'd say it's worth a shot.

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          #19
          It sounds very intresting!!

          Can i help you in somthing? A texture, or a model...... or a music ?

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            #20
            yes you can

            its a open community

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              #21
              Really? How can i help you, and what in?

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                #22
                ok really

                we haven't started this at all so we need some design concepts the models the textures and so on....

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                  #23
                  so.... you need character concepts or somthing?

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                    #24
                    no character concepts.

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                      #25
                      then what?

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                        #26
                        i dont know read the thread it will give you information.

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                          #27
                          Okay if we wanna make this mod we need Concepts sketches of what the "Elementals" will look like.
                          As for the music, I say leave it. If any of us have a MP3-OGG converter, I Say we upload whatever music we want.

                          Plus we also need a sketch for the "Elementai Pods." When a player needs to change their element, they can just step in, select their new element and come out a "Changed Man."

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                            #28
                            Originally posted by GreatEmerald View Post
                            Hmm... Sounds hard to implement, but might be interesting. Generally I like the idea of Elements (because I'm a fan on Might and Magic ). There could be elements like this: Earth, Water, Fire, Air, Body, Spirit, Mind, Energy, Magma, Storm, Ice, Electricity, Poison, Fear, Acid. For example, Fire could do double damage vs Ice and Air and get a boost from Fire, Energy and Lightning etc. Though this needs a good scheme.

                            Pretty much those are some good Elements, and I agree with you, there needs to be a Good Scheme, as for Example:


                            Metal: Ripjack

                            Why the Ripjack is it fires Metallic Sawblades really, so that might a a scheme for ONE of the Elements.... if not, well, I was just giving out an Example really.

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                              #29
                              You can borrow appearance ideas from here:
                              http://www.celestialheavens.com/foru...pic.php?t=5243 - air
                              http://www.celestialheavens.com/foru...pic.php?t=7224 - earth
                              http://www.celestialheavens.com/foru...pic.php?t=4593 - fire
                              http://www.celestialheavens.com/foru...pic.php?t=7684 - water

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                                #30
                                Originally posted by Blade Trooper View Post
                                Pretty much those are some good Elements, and I agree with you, there needs to be a Good Scheme, as for Example:


                                Metal: Ripjack

                                Why the Ripjack is it fires Metallic Sawblades really, so that might a a scheme for ONE of the Elements.... if not, well, I was just giving out an Example really.
                                good idea

                                restricting elements to a weapon class

                                that wasn't sarcastic

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