I hope this is the right place to ask. 8D
Okay, I have an idea I want to do, but I'm not sure how to go about it.
See, I have a character. Notice the ring around his "neck".
What I'd like to do is have a charred version of said ring spawn when Ren here fries - for example, killed via link gun altfire. In other words, every instance that involves this mesh being removed and replaced with a skeleton, I want a ring to spawn with it.
I am... fairly certain that merely spawning a static mesh at death wouldn't be much of a problem. However, making it obey gravity instantly and possably ragdoll physics might, especially 'cause it would be spawning around said ragdoll.
Okay, I have an idea I want to do, but I'm not sure how to go about it.
See, I have a character. Notice the ring around his "neck".
What I'd like to do is have a charred version of said ring spawn when Ren here fries - for example, killed via link gun altfire. In other words, every instance that involves this mesh being removed and replaced with a skeleton, I want a ring to spawn with it.
I am... fairly certain that merely spawning a static mesh at death wouldn't be much of a problem. However, making it obey gravity instantly and possably ragdoll physics might, especially 'cause it would be spawning around said ragdoll.
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