I have an idea for an Adaptive/reactive camo skin.
Basically, your skin would adapt at the start of the map by reading the major colors and rendering your skin in those muted colors.
Example: if you were in the Alaska Outpost map, you skin would be in shades of white, gray and black, if you are in Pine Ridge, your skin would be in shades of green, an indoor map would render in shades of the decor (cabinets, floor, walls..etc.).
Once set at the beginning of the map, your skin would not change during that map.
Is this even possible?
Basically, your skin would adapt at the start of the map by reading the major colors and rendering your skin in those muted colors.
Example: if you were in the Alaska Outpost map, you skin would be in shades of white, gray and black, if you are in Pine Ridge, your skin would be in shades of green, an indoor map would render in shades of the decor (cabinets, floor, walls..etc.).
Once set at the beginning of the map, your skin would not change during that map.
Is this even possible?
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