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  • replied
    Cause it's been done. Look up Vehiclestuff.

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  • replied
    Why not make a mutator that makes vechle of the users choice have these firing modes?

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  • replied
    bump for timing fix whenever possible.

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  • replied
    I'd try, but apparently the priority things have with me =
    1)Break
    2)Be fixed for 5 minutes
    3)Break again
    4)Break
    5)Break
    6)Work
    7)Break
    8)Break
    9)Work
    10)Work completely

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  • replied
    If I knew the first thing about coding, I would.

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  • replied
    Yep, knew that already, timer times in the firesequence need to be a bit tightened, not as if you can't do that yourself, I included the code in the package. Really, I suggest you do that yourself, because I'm having computerissues. >_<

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  • replied
    Bump, and thought you might be interested in a bug that I dunno if you can, or want to, fix:

    When you use the Leviathan's deployed cannon fire, the explosion kills things in "real time" (I guess you could say.) As the explosion takes place, it does its damage. With this weapon, it does its damage after the expolosion's happened. It looks sort of strange.

    It still works well enough, I just thought I'd point it out and let you do whatever you're goigng to do with that knowledge.

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  • replied
    ah jeez, I just got finished playing around with the old version and you've put out another one. lol.

    It's awesome, it works! LOL. Thanks a lot. That's just great.

    edit: Well there's a small clipping problem with the link beam but I don't care about that. It works just fine. Thanks again

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  • replied
    Compiled new version, same link as before, also fixed main fire beam.

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  • replied
    right. Thanks, I'll give that a try.

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  • replied
    Included Mutator, however, I just meant to get it working, still some kinks. I prefer ftp to upload stuff its easier. longlink.mascannonpickup is the true pickupclass, forgot to set it right in the weapon, was busier with getting firing code to work properly.

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  • replied
    Originally posted by Lord_Buggy
    Have to upload it somewhere first, as well as debugging some minor trivialities, still needs debugging for the beam. Stand still to fire.

    http://3615tavie.free.fr/stuff/Wulff/MAS.rar
    Coulda used rapidshare or UT2003HQ or something.

    I'll check it out, thanks.

    edit: The pickupclass name is onslaughtfull.ONSPainterpickup. Isn't that just the target painter summon code?

    So I can't summon this? I'm confused.

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  • replied
    Originally posted by Nemephosis
    so........ could you post it?

    Didn't really think that needed to be said, one would assume you'd do that already if you're saying you got it to work...
    Have to upload it somewhere first, as well as debugging some minor trivialities, still needs debugging for the beam. Stand still to fire.

    http://3615tavie.free.fr/stuff/Wulff/MAS.rar

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  • replied
    so........ could you post it?

    Didn't really think that needed to be said, one would assume you'd do that already if you're saying you got it to work...

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  • replied
    I got it to work, modified PIC code by Mr. Evil for it, call me lazy if you wish, but it works. >_>

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