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    #16
    Included Mutator, however, I just meant to get it working, still some kinks. I prefer ftp to upload stuff its easier. longlink.mascannonpickup is the true pickupclass, forgot to set it right in the weapon, was busier with getting firing code to work properly.

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      #17
      right. Thanks, I'll give that a try.

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        #18
        Compiled new version, same link as before, also fixed main fire beam.

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          #19
          ah jeez, I just got finished playing around with the old version and you've put out another one. lol.

          It's awesome, it works! LOL. Thanks a lot. That's just great.

          edit: Well there's a small clipping problem with the link beam but I don't care about that. It works just fine. Thanks again

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            #20
            Bump, and thought you might be interested in a bug that I dunno if you can, or want to, fix:

            When you use the Leviathan's deployed cannon fire, the explosion kills things in "real time" (I guess you could say.) As the explosion takes place, it does its damage. With this weapon, it does its damage after the expolosion's happened. It looks sort of strange.

            It still works well enough, I just thought I'd point it out and let you do whatever you're goigng to do with that knowledge.

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              #21
              Yep, knew that already, timer times in the firesequence need to be a bit tightened, not as if you can't do that yourself, I included the code in the package. Really, I suggest you do that yourself, because I'm having computerissues. >_<

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                #22
                If I knew the first thing about coding, I would.

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                  #23
                  I'd try, but apparently the priority things have with me =
                  1)Break
                  2)Be fixed for 5 minutes
                  3)Break again
                  4)Break
                  5)Break
                  6)Work
                  7)Break
                  8)Break
                  9)Work
                  10)Work completely

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                    #24
                    bump for timing fix whenever possible.

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                      #25
                      Why not make a mutator that makes vechle of the users choice have these firing modes?

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                        #26
                        Cause it's been done. Look up Vehiclestuff.

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