This is just an idea, so feel free to comment about it :noob:
Primary Mode of Integration: Mutator (replacing default spawnweapons + disabling all pickups, optional use of default InstaGib Rifle Mutator[?])
Used Weapon: Chaingun
Functions:
--Primary: ChainDeath
--Secondary: UltimateDeath Atomic MiniDecharge
Explanations~
ChainDeath:
Rapid fire, similar to default InstaGib Rifle Fire
Also, it takes no Ammo, but it has a selfrecharging Energycore reflected by the ShieldGun's Power-Meter; or its a Heatmeter that charges up.
However, between-shot-cooldown would be 50% of the normal InstaGib Rifle,
Energycore/Heatmeter allows a full Burst of 10 Seconds before a full recharge has to be made.
Normal recharge should be 25% per Second, a full recharge slows it down to 20% /Second.
Plus: At full Recharge Mode, the ChainDeath MegaMiniGun (TM) does refuse to fire. This is a major drawback so people should fire wisely, w/o full recharge they would just spam the primary fire.
UltimateDeath Atomic MiniDecharge:
Simply said, its a Decharge of the MegaMiniGun into the wild, firing 8 Shots at the same Time, enabling the Weapon's User to destroy a Hellbender at the expense of the full Energycore/Heatmeter (a.k.a. full recharge).
non-hitscan to prevent Vehiclesniping from far, impact causes an ASMD ShockCombo Explosion
*** ExtraCrispy: ***
Including Shieldgun, allowing to deflect the Shockbeam (not the MiniDecharge, cause its a Projectile Explosion).
Edit by Author:
I know that there is already a Mutator like this, but it is like this, not exactly.
The secondary firemode is somewhat important for me
~I can't make it, officialy I am not even able to run UT2k4, but I am playing it-with insane loading times, though ~
Primary Mode of Integration: Mutator (replacing default spawnweapons + disabling all pickups, optional use of default InstaGib Rifle Mutator[?])
Used Weapon: Chaingun
Functions:
--Primary: ChainDeath
--Secondary: UltimateDeath Atomic MiniDecharge
Explanations~
ChainDeath:
Rapid fire, similar to default InstaGib Rifle Fire
Also, it takes no Ammo, but it has a selfrecharging Energycore reflected by the ShieldGun's Power-Meter; or its a Heatmeter that charges up.
However, between-shot-cooldown would be 50% of the normal InstaGib Rifle,
Energycore/Heatmeter allows a full Burst of 10 Seconds before a full recharge has to be made.
Normal recharge should be 25% per Second, a full recharge slows it down to 20% /Second.
Plus: At full Recharge Mode, the ChainDeath MegaMiniGun (TM) does refuse to fire. This is a major drawback so people should fire wisely, w/o full recharge they would just spam the primary fire.
UltimateDeath Atomic MiniDecharge:
Simply said, its a Decharge of the MegaMiniGun into the wild, firing 8 Shots at the same Time, enabling the Weapon's User to destroy a Hellbender at the expense of the full Energycore/Heatmeter (a.k.a. full recharge).
non-hitscan to prevent Vehiclesniping from far, impact causes an ASMD ShockCombo Explosion
*** ExtraCrispy: ***
Including Shieldgun, allowing to deflect the Shockbeam (not the MiniDecharge, cause its a Projectile Explosion).
Edit by Author:
I know that there is already a Mutator like this, but it is like this, not exactly.
The secondary firemode is somewhat important for me

~I can't make it, officialy I am not even able to run UT2k4, but I am playing it-with insane loading times, though ~
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