Okay, I've been thinking about a mutator that changes the way scores are built in a match.
With arcadestyle, I mean everything is collected to one spot. Deaths, kills, objective things, everything.
In example, for a frag, you get 5 points, if you die, you lose one point, if you get a double kill you get 10 points, multikill 15 points, etc, etc.
AS and ONS stuff would be like destroy node, 20 points, build a node, get 20 points. Etc.
Ofcourse all this should be balanced in order to make it fun and playable (it's not fun if other players have 100 score and one is going in 10000).
What d'ya think?
With arcadestyle, I mean everything is collected to one spot. Deaths, kills, objective things, everything.
In example, for a frag, you get 5 points, if you die, you lose one point, if you get a double kill you get 10 points, multikill 15 points, etc, etc.
AS and ONS stuff would be like destroy node, 20 points, build a node, get 20 points. Etc.
Ofcourse all this should be balanced in order to make it fun and playable (it's not fun if other players have 100 score and one is going in 10000).
What d'ya think?
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