I've got a few ideas I've been thinking about incorporating into some maps, and I'm curious as to how feasible some of these ideas are (and/or if they've already been created for use). If it's possible to accomplish these effects, please indicate how you think you would do it (via triggering or uscript)
#1 - Vehicle Pickups / In-Vehicle Pickups.
I think it would add a bit of interest to Onslaught if there were a few occasional pickups available for vehicles. You'd drive over them and gain back 25-50 vehicle health. This could also possibly include vehicle "armor"
Also and in particular, it is frustrating to me when I am driving in the Scorpion and I have low personal health and I drive over health vials but do not pick them up. At least for open-topped vehicles, I would be interested in having players be able to get pickups by driving over them.
#2 - Vehicle Chargers
This is similar to the idea for vehicle health pickups, but instead of having them be "health pickups" think of the Healpod, or the repair zones in F-Zero. I think adding in something like this could add some interesting new strategy to ONS games.
If possible, I envision these as "capturable" objectives (ala nodes), but which do not exist in the node structure. In other words, if your team controls this feature, it will be capable of recharging your team's vehicles if they drive through/over it, but it will not recharge the enemy team's vehicles. The downside is that your enemy can attack it and gain control over it themselves, so you must choose to either attack the enemy team's nodes, defend your own nodes, or attack/defend this feature (which doesn't exist within the node structure).
#3 - Protected Node Anti-Spawnkilling Measures
In particular what I'm looking for here is a way to trigger Spidermines to blow up if they come within a certain radius of a protected node. Another thing I might be interested in is having Mantas that come within a certain radius of a protected node be bounced away.
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Let me know your thoughts on feasibility and opinions in general. Also, feel free to suggest your own ideas.
#1 - Vehicle Pickups / In-Vehicle Pickups.
I think it would add a bit of interest to Onslaught if there were a few occasional pickups available for vehicles. You'd drive over them and gain back 25-50 vehicle health. This could also possibly include vehicle "armor"
Also and in particular, it is frustrating to me when I am driving in the Scorpion and I have low personal health and I drive over health vials but do not pick them up. At least for open-topped vehicles, I would be interested in having players be able to get pickups by driving over them.
#2 - Vehicle Chargers
This is similar to the idea for vehicle health pickups, but instead of having them be "health pickups" think of the Healpod, or the repair zones in F-Zero. I think adding in something like this could add some interesting new strategy to ONS games.
If possible, I envision these as "capturable" objectives (ala nodes), but which do not exist in the node structure. In other words, if your team controls this feature, it will be capable of recharging your team's vehicles if they drive through/over it, but it will not recharge the enemy team's vehicles. The downside is that your enemy can attack it and gain control over it themselves, so you must choose to either attack the enemy team's nodes, defend your own nodes, or attack/defend this feature (which doesn't exist within the node structure).
#3 - Protected Node Anti-Spawnkilling Measures
In particular what I'm looking for here is a way to trigger Spidermines to blow up if they come within a certain radius of a protected node. Another thing I might be interested in is having Mantas that come within a certain radius of a protected node be bounced away.
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Let me know your thoughts on feasibility and opinions in general. Also, feel free to suggest your own ideas.
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