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    Mutator - Unreal Championship Weapons

    I have models and textures of weapons from Unreal Championship. Somebody can to create UT2004 weapons using this meshes?

    Models:
    • Flak Canon
    • Rocket Launcher
    • Minigun
    • Assault Rifle
    • Link Gun
    • Bio Rifle


    Download: http://forums.beyondunreal.com/attac...9&d=1118862057


    #2
    edit: I should read more carefully, so these are the weapons models only. Let's hope some one will work on coding the projectile physics to be more like UC. That'll be a fun MOD.

    I've been begging for this for a while.

    Comment


      #3
      [shot] Tag Please :heart:

      WOW! This is CooooooooooooooooooooooooooooOOOOOOOoL! :up:

      Comment


        #4
        Originally posted by cUnNiNg_StUnTs
        edit: I should read more carefully, so these are the weapons models only. Let's hope some one will work on coding the projectile physics to be more like UC.
        Edit: Also I have models and textures of projetiles and other resources.

        I can give any scripts from UC
        For simple. UCFlakCanon code:

        Code:
        //=============================================================================
        // Flak Cannon
        //=============================================================================
        class FlakCannon extends Weapon
            config(user);
        
        #EXEC OBJ LOAD FILE=InterfaceContent.utx
        
        // AI Interface
        function float GetAIRating()
        {
        	local Bot B;
        	local float EnemyDist;
        	local vector EnemyDir;
        
        	B = Bot(Instigator.Controller);
        	if ( (B == None) || (B.Enemy == None) )
        		return AIRating;
        
        	EnemyDir = B.Enemy.Location - Instigator.Location;
        	EnemyDist = VSize(EnemyDir);
        	if ( EnemyDist > 750 )
        	{
        		if ( EnemyDist > 2000 )
        		{
        			if ( EnemyDist > 3500 )
        				return 0.2;
        			return (AIRating - 0.3);
        		}			
        		if ( EnemyDir.Z < -0.5 * EnemyDist )
        			return (AIRating - 0.3);
        	}
        	else if ( (B.Enemy.Weapon != None) && B.Enemy.Weapon.bMeleeWeapon )
        		return (AIRating + 0.35);
        	else if ( EnemyDist < 400 )
        		return (AIRating + 0.2);
        	return FMax(AIRating + 0.2 - (EnemyDist - 400) * 0.0008, 0.2);
        }
        
        /* BestMode()
        choose between regular or alt-fire
        */
        function byte BestMode()
        {
        	local vector EnemyDir;
        	local float EnemyDist;
        	local bot B;
        
        	B = Bot(Instigator.Controller);
        	if ( (B == None) || (B.Enemy == None) )
        		return 0;
        
        	EnemyDir = B.Enemy.Location - Instigator.Location;
        	EnemyDist = VSize(EnemyDir);
        	if ( EnemyDist > 750 )
        	{
        		if ( EnemyDir.Z < -0.5 * EnemyDist )
        			return 1;
        		return 0;
        	}
        	else if ( (B.Enemy.Weapon != None) && B.Enemy.Weapon.bMeleeWeapon )
        		return 0;
        	else if ( (EnemyDist < 400) || (EnemyDir.Z > 30) )
        		return 0;
        	else if ( FRand() < 0.65 )
        		return 1;
        	return 0;
        }
        
        function float SuggestAttackStyle()
        {
        	if ( (AIController(Instigator.Controller) != None)
        		&& (AIController(Instigator.Controller).Skill < 3) )
        		return 0.4;
            return 0.8;
        }
        
        function float SuggestDefenseStyle()
        {
            return -0.4;
        }
        // End AI Interface

        Comment


          #5
          SDVenom please put the codes in than this would really rock my boat!!:haha: :up:

          Comment


            #6
            holy hell now i can stop being afraid to play UC again! xD

            seriously, hopefully i can ge tthe weapon sounds... at least for most of the weapons. we need the UC hud and announcer. better yet, the UC pickup bases. those bases were trippy.

            Comment


              #7
              trippy indeed!

              Comment


                #8
                Originally posted by Mr. uglyPants
                SDVenom please put the codes in than this would really rock my boat!!:haha: :up:
                so will you be coding it SDVenom?

                Comment


                  #9
                  Originally posted by WoW Punisher
                  holy hell now i can stop being afraid to play UC again! xD

                  seriously, hopefully i can ge tthe weapon sounds... at least for most of the weapons. we need the UC hud and announcer. better yet, the UC pickup bases. those bases were trippy.
                  I already have all textures (include hud and menu), pickup bases and sounds.

                  Originally posted by cUnNiNg_StUnTs
                  so will you be coding it SDVenom?
                  I don't have a time now =(

                  Comment


                    #10
                    Why not an entire UC style mutator?

                    Oh goodness, i've been waiting for this. :up:

                    Comment


                      #11
                      Originally posted by SDVenom
                      I already have all textures (include hud and menu), pickup bases and sounds.
                      Do you have the announcer?

                      Comment


                        #12
                        Originally posted by WoW Punisher
                        Do you have the announcer?
                        Originally posted by SDVenom
                        I already have all textures (include hud and menu), pickup bases and sounds.

                        Comment


                          #13
                          but that may not include the announcer.

                          Comment


                            #14
                            Originally posted by WoW Punisher
                            but that may not include the announcer.
                            Originally posted by SDVenom
                            sounds

                            Comment


                              #15
                              the weapon firing and pickup sounds, maye, but not the sounds.

                              Comment

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