I´ve always been wondering if the shield is alittle bit strange in the tournament, so I was thinking if it´d be possible to remove the shields and instead add many kinds of armors.
For example.
Kevlar Armor: Made of Kevlar.
Protects you against bullets.
Energy Armor: Just a simple armor, but between the outside and inside metal layer, there are tiny generators that generate forcefield inside the armor.
Protects you against energy based attacks.
Explosives Armor: This one is made of special chemicals that can protect you against explosives, but it´s protect-ness decreases fast. Because of it´s strength, it´s also very protective against bullet weapons.
Protects you against explosives.
Protects you against bullets.
Here´s how my idea works. Armors start with a percentage, let´s say explosives armor has 60% against explosives and 80% against bullets.
But these percentages lower when you get shot, the armor´s shape gets worse. Maybe after 3 rockets, the armor is in horrible shape, 18% against bullet weapons and no protection against explosives.
I know the game has the name Unreal Tournament, but I still like alittle more strategy when you want to get protection from your enemies.
This is probably very complex to code, but might be possible.
And to know what kind of armor you have, maybe have special hit decals. Like when you hit your enemy with a shock rifle when he wears an energy armor, a tiny blue shockwave appears where the wearer was hit, meaning that the armor took alot of the damage.
And for bullet weapons, add a shiny flash, or smoke particles, when you hit a kevlar armor with a minigun. Take the hit particle from Painkiller´s chaingun for example, when you hit walls or ceiling.
And perhaps, even add the armor´s model around the player so you can see that he/she wears an armor.
I think this would be a nice addition to the tournament. And add some strategy to deathmatch. Remove shields and just make the armors spawn around randomly around the map.
And you can change everything in the config, each armor´s protectiveness, shape degration speed, spawn rate, max amount of each armor at once in a map etc. etc. etc.
I hope someone likes this idea.
For example.
Kevlar Armor: Made of Kevlar.

Protects you against bullets.
Energy Armor: Just a simple armor, but between the outside and inside metal layer, there are tiny generators that generate forcefield inside the armor.
Protects you against energy based attacks.
Explosives Armor: This one is made of special chemicals that can protect you against explosives, but it´s protect-ness decreases fast. Because of it´s strength, it´s also very protective against bullet weapons.
Protects you against explosives.
Protects you against bullets.
Here´s how my idea works. Armors start with a percentage, let´s say explosives armor has 60% against explosives and 80% against bullets.
But these percentages lower when you get shot, the armor´s shape gets worse. Maybe after 3 rockets, the armor is in horrible shape, 18% against bullet weapons and no protection against explosives.
I know the game has the name Unreal Tournament, but I still like alittle more strategy when you want to get protection from your enemies.
This is probably very complex to code, but might be possible.
And to know what kind of armor you have, maybe have special hit decals. Like when you hit your enemy with a shock rifle when he wears an energy armor, a tiny blue shockwave appears where the wearer was hit, meaning that the armor took alot of the damage.
And for bullet weapons, add a shiny flash, or smoke particles, when you hit a kevlar armor with a minigun. Take the hit particle from Painkiller´s chaingun for example, when you hit walls or ceiling.
And perhaps, even add the armor´s model around the player so you can see that he/she wears an armor.
I think this would be a nice addition to the tournament. And add some strategy to deathmatch. Remove shields and just make the armors spawn around randomly around the map.
And you can change everything in the config, each armor´s protectiveness, shape degration speed, spawn rate, max amount of each armor at once in a map etc. etc. etc.
I hope someone likes this idea.

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