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Team Damage v1.09 [update]

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    #16
    In my experience the people who really detest team damage have one or more of the following problems.

    1) Poor accuracy (usually from not enough practice)
    2) Jittery trigger finger (usually from too much caffeine)
    3) Does not know how to use weapons that don't cause splash damage ( same remedy as problem 1)
    4) Doesn't like a challenge (because any fool can spray down a map, but only skilled players can make shots count and not shoot extra rounds)

    I dont know how much this mutator is needed in other gametypes but in invasion it becomes necessary when using RPG.

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      #17
      In my experience the people who really detest team damage have one or more of the following problems.

      1) Poor accuracy (usually from not enough practice)
      2) Jittery trigger finger (usually from too much caffeine)
      3) Does not know how to use weapons that don't cause splash damage ( same remedy as problem 1)
      4) Doesn't like a challenge (because any fool can spray down a map, but only skilled players can make shots count and not shoot extra rounds)

      I dont know how much this mutator is needed in other gametypes but in invasion it becomes necessary when using RPG.
      In other gametypes, see your points 1-4.



      Greetings
      +++crowbar+++

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        #18
        Originally posted by +++crowbar+++
        Hope new version v1.09 will work. If not, send e-mail or post in this forum and I'll take care of it.

        Greetings
        +++crowbar+++
        Thanks for this.. I have tested TD 109 with UT2Vote50 and now TD work perfectly.

        "Damaging a team mate.. damage you!"

        So we have now the response against high rpg spaming. Dont letting some shoot to low level players, dont bother about others can kill you, laging the server with perpetual weapon spaming can stop you. :-)

        Admin are happy now. TD just run great. Thx for your work Crowbar. ;-)

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          #19
          yeah, i agree with phoenix, the team damage mutator now works perfectly, i tested by shooting a low level player and i died

          great work crowbar

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            #20
            Does this mut work offline (in botmatch) as well? If so, could you perhaps add a feature that makes the team killer burst into flames, burn for a couple of secs, then skeletonize (leaving a nice charred, smoking skeleton). This would be the divine retribution / burn in hell variant.

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              #21
              Yes,

              mutator should work in offline games as well. Such effects as burst in flames and similar effects may be implemented in a furthcomming version.

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                #22
                Re: Yea

                Originally posted by eviL<3
                Well TeamKillers could jump into your Rockets to kill you
                Yep. That's one problem with reflective dammage. Another is that it kind of defeats the purpose of having ff on. With normal ff, if you score an accidental TK, you take a teammate out of action and lose whatever he was working on. With reflective dammage, you take yourself out... and all you were working on was taking out your teammate. Nowhere near the same dynamic, you see.

                I always preferred the "X- number of strikes and you're out" method of foiling TK-griefers. That combined with a tempban 'til mapchange is an excellent cure that doesn't muck up the game. :up:

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