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AS-TheGuardia(2005) Released

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    #16
    Oh nice another version of Guardia. I will dl it.

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      #17
      It certainly is a better map than the other guardia remake I played, but IMO it has serious spawn-point problems. I die defending the last objective and spawn in the flakroom - the room that's on the right after you enter the door after the 1st objective. (so, the longes possible way to take for the defenders). Same goes for the attackers. Once they reach the bridge, they should spawn in the sideroom near the bridge, and attackers in the sideroom with the shield and the mini.

      Bots sometimes don't feel like blowing up the 1st objective. They just stand in front of that door waiting for the command to start shooting and do nothing until the time runs out...

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        #18
        Originally posted by DimensionSeven
        It certainly is a better map than the other guardia remake I played, but IMO it has serious spawn-point problems. I die defending the last objective and spawn in the flakroom - the room that's on the right after you enter the door after the 1st objective. (so, the longes possible way to take for the defenders). Same goes for the attackers. Once they reach the bridge, they should spawn in the sideroom near the bridge, and attackers in the sideroom with the shield and the mini.

        Bots sometimes don't feel like blowing up the 1st objective. They just stand in front of that door waiting for the command to start shooting and do nothing until the time runs out...
        Well, the original map was this way. I didn't wanted to change the spawnpoints because if the defenders spawn close to the objective, it would be too easy for them.
        Perhaps a "progressive spawnpoints" would work.. but i wanted to keep with the original UT99 spawning scheme.

        BTW, didn't figured out the bot problem in the 1st objective.. :weird: I have played with bots and didn't found that bug.

        Anyway, thanks for the comments.

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          #19




          Same game. I played 5-6 matches, it happened only once. Note that the door is almost destroyed. (nothing happened between the 2 pictures, just standing still and waiting for the time to run out).

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            #20
            Thx for the info... i guess i will have to correct some bugs in the map. I'm quite busy right now (even my web site is still in very early stage...) but i will try to create a second version of the map, dunno for sure when will be released...

            I sincerely hope this only happens occasionaly anyway thx for the replies.

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              #21
              How about you test it @ www.drylobster.com instead of releasing another half baked version?

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                #22
                cool one!

                I like the scaled up version for UT2004 with decos and meshes and inclusion of Classic Assault gametype (no waiting); I like the lava, purple area, floors, architecture and lots of lights, but you should have used the same music file or changed the name. There is another version by db (aka LuckyStrike1972) which has more foliage and is scaled up more. I like this tight version here slightly more I think.

                working links:
                http://www.gamefront.com/files/38841...2005___UT2004_

                http://www.gamefront.com/files/38791...rdia_2005__zip

                http://www.utzone.de/forum/downloads...o=file&id=1491

                http://gamebanana.com/ut2k4/maps/46325

                http://en.serverklan.net/index.php?f...guardia%202005

                EDIT: ok, so, apparently, moderator *Zap* is not letting us bump anymore old threads, so I'll just be adding reviews and working links for old maps in the chat sections from now on.

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