Oh nice another version of Guardia. I will dl it.
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It certainly is a better map than the other guardia remake I played, but IMO it has serious spawn-point problems. I die defending the last objective and spawn in the flakroom - the room that's on the right after you enter the door after the 1st objective. (so, the longes possible way to take for the defenders). Same goes for the attackers. Once they reach the bridge, they should spawn in the sideroom near the bridge, and attackers in the sideroom with the shield and the mini.
Bots sometimes don't feel like blowing up the 1st objective. They just stand in front of that door waiting for the command to start shooting and do nothing until the time runs out...
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Originally posted by DimensionSeven
It certainly is a better map than the other guardia remake I played, but IMO it has serious spawn-point problems. I die defending the last objective and spawn in the flakroom - the room that's on the right after you enter the door after the 1st objective. (so, the longes possible way to take for the defenders). Same goes for the attackers. Once they reach the bridge, they should spawn in the sideroom near the bridge, and attackers in the sideroom with the shield and the mini.
Bots sometimes don't feel like blowing up the 1st objective. They just stand in front of that door waiting for the command to start shooting and do nothing until the time runs out...
Perhaps a "progressive spawnpoints" would work.. but i wanted to keep with the original UT99 spawning scheme.
BTW, didn't figured out the bot problem in the 1st objective.. :weird: I have played with bots and didn't found that bug.
Anyway, thanks for the comments.
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Thx for the info... i guess i will have to correct some bugs in the map. I'm quite busy right now (even my web site is still in very early stage...) but i will try to create a second version of the map, dunno for sure when will be released...
I sincerely hope this only happens occasionalyanyway thx for the replies.
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cool one!
I like the scaled up version for UT2004 with decos and meshes and inclusion of Classic Assault gametype (no waiting); I like the lava, purple area, floors, architecture and lots of lights, but you should have used the same music file or changed the name. There is another version by db (aka LuckyStrike1972) which has more foliage and is scaled up more. I like this tight version here slightly more I think.
working links:
http://www.gamefront.com/files/38841...2005___UT2004_
http://www.gamefront.com/files/38791...rdia_2005__zip
http://www.utzone.de/forum/downloads...o=file&id=1491
http://gamebanana.com/ut2k4/maps/46325
http://en.serverklan.net/index.php?f...guardia%202005
EDIT: ok, so, apparently, moderator *Zap* is not letting us bump anymore old threads, so I'll just be adding reviews and working links for old maps in the chat sections from now on.
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