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Headhunterrifle Mk2

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    #16
    Originally posted by Gobi
    The damagecalculation is part of the projectile code, thats the reason of incompability to any weaponmodifier mutators. But thats the only way to handle the 8 different damageclasses in one projectile.
    OK, just wish the plasmaballs were a bit faster (actually more than a bit...). It's pretty **** difficult to hit someone at longer ranges, especially if they're spraying you with hitscan.

    Maybe faster projectiles but slightly lower ROF in zoom mode would be a reasonable compromise?

    A 2 or 3-shot burst option (selectable via the zoom menu?) in unscoped mode would also be rather cool, btw. Headhunter Rifle MkIII / SE?

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