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AS-ABP-Protocore (bots inc)

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    #31
    hmm use save as should work on first link

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      #32
      You're right. save as works. Left-clicking gets you an 403

      I just played one round, so I dídn't had much time to test it, but....I got squashed, after I delivered the engine. not important, but looks a bit strange

      Is this the Core-Bug you were talking about?

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        #33
        nope core bug was with the new patch, if someone had the core while the next obj was not cleared another core would spawn, giving the attackers 2 cores to clear the obj with. epic have not patched it yet so i just had to rearange objectives so only one spawns.

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          #34
          Great map!

          Bot support pwnz. Can get a "bit" spammy, though. I'd have chosen a lower playercount.

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            #35
            Originally posted by awaw
            btw. first downloadlink doesn't work...
            Thanks for bringing that up. I looked at it and found the problem. That first link works fine now. :up:

            <3 Ven

            I tossed this onto the Lobster server yesterday. Happy fragging!

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              #36
              just in case anyone is looking for this one!

              Here's a working link:
              http://www.drylobster.com/download/u...otocore-v2.zip

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                #37
                Nifty little custom assault map for UT2004 and glad you fixed the bot pathing because they are not bad. The version I downloaded only has a ut2 file dated July 5, 2005 (5:02 pm) in the zip and is called v2, so I hope that's the right one because there seems to be only one place to download it from. I like the architecture, layout, lighting, chosen music and cool ending sequence. The objectives seemed fairly straight forward and I actually got a couple before the bots. I think it could use a better skybox and it seems the "disable research room energy locks" objective takes a bit too long (yes, I know it's two in one). I had fun playing this one.

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