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AS-ABP-Protocore (bots inc)

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    AS-ABP-Protocore (bots inc)

    Name:AS-ABP-Protocore
    Version:V6.1 (Final)
    Compatibility:Latest Patch

    Description:

    Bots now fully work (long time coming)
    Fixed the duel power core bug
    Fixed some lighting issues
    Changed the start to match faster clan game play
    Loads of little tweaks to make for a faster game play

    Story:
    The United Shipping Corporation is a valuable goods transport and transfers company
    that was reputed to have had one hundred percent success rates in all of its transport
    runs. That was until the Hellions decided to attack and hijack the U.S.C. Expeditious,
    which was carrying an experimental energy core which was to be tested for use in various
    new startship engines for the New Earth Government. The NEG, hearing of the ship's
    takeover, dispatched a reclamation force in order to reclaim the energy core so it
    would not fall into the wrong hands via the black market.


    Screenshot:







    Credits: Ciaran O Kelly aka Venguard / Readme File

    Homepage:
    http://www.clan-holo.com , http://www.drylobster.com/

    Download:
    http://www.drylobster.com/download/ut/Protocore.zip
    http://www.vensguard.com/downloads

    #2
    yay ! Final version !


    thank you ! :up:
    ps : Make Bots work too please

    Comment


      #3
      I will download it and give you some feedback later. If i like it i will add it to my custom Assault Server.


      Edit: Ok, now i have tested it. It really looks great and should be funny to play. I will add it to my server to see how the gameplay is. But i´m really dissapointed that you didn´t add any bot. support. So people also don´t have any help to orientate on the map. Took me some time to find the obj on first play. You have spend so much time on the matinee stuff, so why the hell no bots? It should really be easy on this map. If you need help ask me. I know the most secrets of Assault pathing.

      Comment


        #4
        nice:up:

        Comment


          #5
          i started to put in bots, but im new to pathing, im gonna watch some of the bot pathing stuff on the UT2K4 DVD SE, maybe then future maps will have bots

          Comment


            #6
            Yes it helps but on the CD you will not find the needed things for Assault.

            Comment


              #7
              Oh my, you used my storyline. :bulb: Awesome to see this is released. Great job.

              Comment


                #8
                Quality map. Now if only I could convince Ven to really polish it up.......

                Download this map if you're into Assault, since it avoids the "Assault map curse" and is actually a good map.

                Comment


                  #9
                  yah i should of listend to you c9 i hear there is some problem with the second objectives when using the arrow guids, it points you to the 3rd objective. strange i never saw this coz i have that turned of along with the path find trail thing.
                  the ship thing is still buged but thats due to unreal mover bug. **** you epic

                  Comment


                    #10
                    Originally posted by LuckyStrike1972
                    Yes it helps but on the CD you will not find the needed things for Assault.
                    yah there is just basic bot pathing, god **** epic screwed over the assault community, there is not even a video on how to make assault objectives lol

                    Comment


                      #11
                      AS pathing is pretty similar to pathing for other gametypes, in my opinion. Only things that may be included are the usage of triggered BlockedPaths, but other than that I don't think there's much of a difference.

                      Then again, I have only tried to path 1 AS map, with very limited success.

                      Comment


                        #12
                        AS pathing is pretty similar to pathing for other gametypes, in my opinion. Only things that may be included are the usage of triggered BlockedPaths, but other than that I don't think there's much of a difference.
                        Don´t think that it is so easy. Very important are the Assault pathnodes. There are much differences. And for defenders you need AI scripts.

                        Comment


                          #13
                          You need those for CTF maps too. The only real navigation differences are blocked paths, and figuring out those freaking PlayerSpawnManagers.

                          Figuring out how to make objectives isn't that hard. *cough*tutorialinmysig*cough*

                          Comment


                            #14
                            dwnloading>>>>

                            Comment


                              #15
                              Originally posted by Angel_Mapper

                              Figuring out how to make objectives isn't that hard. *cough*tutorialinmysig*cough*
                              yah this is how i learned thanking you very much, also loads of help was givin over at the fourms at http://www.clan-holo.com

                              Comment

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