Possibly great Skaarj DM map with AVA, textures/meshes, theme, layout, weapon/item placement, and gameplay. Like the steams and electric ceilings. Good gameplay and the bots are good. I had no problems with skybox and the trees are make brief appearance outside the electric ceiling. I guess I should know that MsM/Yournan is Mark Mercer, possibly this map's title named after MsM/Yournan's real name in backwards, no preview shot taken because some players (usually) guessing his real name does.
Another two GameFront mirrors:
http://www.gamefront.com/files/37912...ecrem_kram.zip (NaliCity)
http://www.gamefront.com/files/38451...ecrem_kram.zip (Insite)
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SkaarjMaster repliedauthor’s name backwards (I completely forgot that this was also MsM aka Yournan, for some reason I thought Mark Mercer was a separate author); no preview shot but an impressive DM map that is sort of R-C-R but not quite. I like the theme (dark colors with green), layout, weapon/item placement, AVA, electric ceiling, steam, green lights, music choice and pipes. The skybox needs work and there are some texture misalignment and lighting problems, but the bots are good and default load is fine.
http://ut2004.ut-files.com/index.php...ecrem_kram.zip
http://www.mapraider.com/maps/?fileid=2808
http://www.gamefront.com/files/37518...ecrem_Kram_zip
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legacy-Yournan2000 repliedOriginally posted by eliot
Screenshots arent working
MsM
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legacy-CyberChrist replied -
legacy-psychoticBunny repliedOriginally posted by gammo
d/l iz no working =[
Post is 4 months old...
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legacy-Yournan2000 repliedOriginally posted by |DAY|Soulhunter
lookin good
i am soulhunter, the one from that CTF 1on1 pack er i cant find the thread :P
sup msm
speaking of the ctf 1on1 pack, i'm gonna release CTF-1on1-Arabgoth soon which was included in the 1on1 pack.
MsM
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legacy-|DAY|Soulhunter repliedlookin good
i am soulhunter, the one from that CTF 1on1 pack er i cant find the thread :P
sup msm
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legacy-Yournan2000 repliedOriginally posted by musilowski
Looks **** nice MsM. I'll D/L it and check it out. :up:.
MsM
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legacy-Yournan2000 repliedOriginally posted by NiTrOcALyPsE
Yeah, the grill floor texture that can be seen in screenshots 1, 2, 4, and 5 of commander_keen2's post.
This might sound contradictory, but I'll explain it best I can. It looks tiled, yet at the same time it doesn't. Being a grill, it's supposed to have lots of repetetive details like that, but it's the only floor texture you seen on the upper floor. The problem might also be because it's too bright, and so looks brighter than all the other surfaces even though it's recieving the same light.
The texture on the lower floor is fine, I think. It has some nice variations with the static meshes and it has larger details.
MsM
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legacy-NiTrOcALyPsE repliedOriginally posted by Yournan2000
NiTrOcALyPsE
The upper floor texture? i take it you mean that grill like floor?
Glad you like the map thanks for your feedback, appeciated:up:
MsM
This might sound contradictory, but I'll explain it best I can. It looks tiled, yet at the same time it doesn't. Being a grill, it's supposed to have lots of repetetive details like that, but it's the only floor texture you seen on the upper floor. The problem might also be because it's too bright, and so looks brighter than all the other surfaces even though it's recieving the same light.
The texture on the lower floor is fine, I think. It has some nice variations with the static meshes and it has larger details.
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legacy-Yournan2000 repliedOriginally posted by CyberChrist
Map is defiantly too small for default player load and while it may not be obvious in botmatch, playing with few experienced human opponents is whole different experience. In my opinion map plays best as 1on1, but even so layout is too simple, making gameplay really fast and frenetic. Elevator in RL room is a bit slow for such frantic tempo, so I found myself avoiding its use.
Thanks for the comments, appeciated:up:
NiTrOcALyPsE
The upper floor texture? i take it you mean that grill like floor?
Glad you like the map thanks for your feedback, appeciated:up:
MsM
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