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DM-Recrem Kram

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  • replied
    Possibly great Skaarj DM map with AVA, textures/meshes, theme, layout, weapon/item placement, and gameplay. Like the steams and electric ceilings. Good gameplay and the bots are good. I had no problems with skybox and the trees are make brief appearance outside the electric ceiling. I guess I should know that MsM/Yournan is Mark Mercer, possibly this map's title named after MsM/Yournan's real name in backwards, no preview shot taken because some players (usually) guessing his real name does.

    Another two GameFront mirrors:
    http://www.gamefront.com/files/37912...ecrem_kram.zip (NaliCity)
    http://www.gamefront.com/files/38451...ecrem_kram.zip (Insite)

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  • replied
    author’s name backwards (I completely forgot that this was also MsM aka Yournan, for some reason I thought Mark Mercer was a separate author); no preview shot but an impressive DM map that is sort of R-C-R but not quite. I like the theme (dark colors with green), layout, weapon/item placement, AVA, electric ceiling, steam, green lights, music choice and pipes. The skybox needs work and there are some texture misalignment and lighting problems, but the bots are good and default load is fine.

    http://ut2004.ut-files.com/index.php...ecrem_kram.zip

    http://www.mapraider.com/maps/?fileid=2808

    http://www.gamefront.com/files/37518...ecrem_Kram_zip

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  • replied
    Originally posted by eliot
    Screenshots arent working
    screenshots have been removed as the thread is about 4-5 months old, the map theme is skaarj and is currently in the review queue at insite, it has also bene reviewed at nalicity there are screenies and a d/l link there.

    MsM

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  • replied
    Screenshots arent working

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  • replied
    Originally posted by gammo
    d/l iz no working =[
    Get it here.

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  • replied
    Originally posted by gammo
    d/l iz no working =[

    Post is 4 months old...

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  • replied
    d/l iz no working =[

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  • replied
    Originally posted by |DAY|Soulhunter
    lookin good

    i am soulhunter, the one from that CTF 1on1 pack er i cant find the thread :P

    sup msm
    how do mate?

    speaking of the ctf 1on1 pack, i'm gonna release CTF-1on1-Arabgoth soon which was included in the 1on1 pack.

    MsM

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  • replied
    lookin good

    i am soulhunter, the one from that CTF 1on1 pack er i cant find the thread :P

    sup msm

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  • replied
    Originally posted by musilowski
    Looks **** nice MsM. I'll D/L it and check it out. :up:
    thanks mate, let me know how you get on .

    MsM

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  • replied
    Looks **** nice MsM. I'll D/L it and check it out. :up:

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  • replied
    bump

    MsM

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  • replied
    Originally posted by NiTrOcALyPsE
    Yeah, the grill floor texture that can be seen in screenshots 1, 2, 4, and 5 of commander_keen2's post.

    This might sound contradictory, but I'll explain it best I can. It looks tiled, yet at the same time it doesn't. Being a grill, it's supposed to have lots of repetetive details like that, but it's the only floor texture you seen on the upper floor. The problem might also be because it's too bright, and so looks brighter than all the other surfaces even though it's recieving the same light.

    The texture on the lower floor is fine, I think. It has some nice variations with the static meshes and it has larger details.
    Yeah it is too bright, if i do another skaarj map (might do a ctf or something) i'ii use it but also use something else with it, like you said its quite bright compared to other textures.

    MsM

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  • replied
    Originally posted by Yournan2000
    NiTrOcALyPsE

    The upper floor texture? i take it you mean that grill like floor?

    Glad you like the map thanks for your feedback, appeciated:up:

    MsM
    Yeah, the grill floor texture that can be seen in screenshots 1, 2, 4, and 5 of commander_keen2's post.

    This might sound contradictory, but I'll explain it best I can. It looks tiled, yet at the same time it doesn't. Being a grill, it's supposed to have lots of repetetive details like that, but it's the only floor texture you seen on the upper floor. The problem might also be because it's too bright, and so looks brighter than all the other surfaces even though it's recieving the same light.

    The texture on the lower floor is fine, I think. It has some nice variations with the static meshes and it has larger details.

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  • replied
    Originally posted by CyberChrist
    Map is defiantly too small for default player load and while it may not be obvious in botmatch, playing with few experienced human opponents is whole different experience. In my opinion map plays best as 1on1, but even so layout is too simple, making gameplay really fast and frenetic. Elevator in RL room is a bit slow for such frantic tempo, so I found myself avoiding its use.
    default player load was 6-8 wasn't it?i found anymore players were jus ttoo muhc for my liking. The points you jsut raised are exaclt yhow i wanted the map to be. The lift i made quicker return time, it was set to default as 4 but i changed it to two, i found it being open too long.

    Thanks for the comments, appeciated:up:

    NiTrOcALyPsE

    The upper floor texture? i take it you mean that grill like floor?

    Glad you like the map thanks for your feedback, appeciated:up:

    MsM

    Leave a comment:

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