the skybox is a bit plain and nice disc/ceiling thing; I like the guns all over, lights (but they should be blue on the blue base side), engines, spheres, music choice, middle section, z-axis and vehicle selection; bots are good in this one.
http://www.gamefront.com/files/36695...itaryFortPT_SE (UP version?)
Announcement
Collapse
No announcement yet.
VCTF-MilitaryFortPT-SE [ECE vehicle + gameplay fixes]
Collapse
X
-
Private Tux repliedFive working links:
http://unrealtournament2004.filefron...ort_PTSE;31881
http://ut2004.ut-files.com/index.php...yfortpt-se.zip
http://www.gamefront.com/files/43551...yfortpt-se.zip
http://www.unrealplayground.com/foru...o=file&id=3636
http://www.utzone.de/forum/downloads...o=file&id=1442
- Downloaded from "UT2004 Mappack H" by RvA at L4Y.
Leave a comment:
-
legacy-adv1 repliedAdditional mirrors for this map now available:
http://www.fileshack.com/file.x?fid=5478
http://nalicity.beyondunreal.com/map_hub.php?mid=7883
http://www.fileplanet.com/files/140000/146880.shtml
Leave a comment:
-
Xyx repliedThe Cicada (allegedly) carries flags deep inside because of a badly placed flagbone, so you can't see if one has it. There's a fixed version of the Cicada in the BonusVehicleReplacer mut, but then flying vehicles are not able to carry flags by default anyway.
Of course, if the bots have trouble with them, that's as good a reason as you need to remove them.
Leave a comment:
-
AnubanUT2 repliedOriginally posted by adv1
Originally I was going to have some Cicadas in the map, but I read about some bugs that exist with Cicadas and VCTF, and also the bots didn't seem to bother going for them much, so I decided to remove them.
After the first release of the map quite a few people said they thought the Ion tanks were a bit too powerful for this map, which I agreed with, then luckily the ECE bonus pack came out so that meant I could replace them with the Paladins which I think seem to work quite well.
Also, about the superweapons, you can find the Ion Painter/Orbital Cannon superweapon on top of the central 'generator' in the center of the map, plus Redeemers on the high wall-walkways.:up: :up:
Leave a comment:
-
legacy-adv1 repliedOriginally I was going to have some Cicadas in the map, but I read about some bugs that exist with Cicadas and VCTF, and also the bots didn't seem to bother going for them much, so I decided to remove them.
After the first release of the map quite a few people said they thought the Ion tanks were a bit too powerful for this map, which I agreed with, then luckily the ECE bonus pack came out so that meant I could replace them with the Paladins which I think seem to work quite well.
Also, about the superweapons, you can find the Ion Painter/Orbital Cannon superweapon on top of the central 'generator' in the center of the map, plus Redeemers on the high wall-walkways.
Leave a comment:
-
AnubanUT2 repliedThank you for updaiting this awesome VCTF map! (although some Cicada's would have been nice as well) I'm really up for some flag battles once again!! Peace.:up:
Edited: Any chance for the Cicada to be added later on ... maybe one per team. What's really cool is I have an Ion Cannon version and now a Paladin version of this map ... great!!! Man you love real firepower as much as me ... maybe at some point you can add in the Orbital Cannon Superweapon ... that is the most incredible SW to date and it would fit in well here imho.
Leave a comment:
-
VCTF-MilitaryFortPT-SE [ECE vehicle + gameplay fixes]
Name: VCTF-MilitaryFortPT-SE
Requirements: Epic's ECE Bonus Pack
Comments:
Special Edition update of VCTF-UP-MilitaryFortPT, which won 3rd place in Unreal Playground's VCTF Mapping Contest.
In this version the Ion tanks have been replaced by the Paladin. Also many other changes made across the map to improve and balance the gameplay. I hope you enjoy this map
Description:
A heavily defended futuristic fort constructed by military forces in preparation for war. Vicious battle erupts as teams use Raptors and tanks to support ground troops blasting their way to the flag, then using Hellbenders to make their escape. Base defenders should expect attacks to come from all directions, and snipers can use the high walkways to their advantage.
Screenshots:
Credits: Map created by Paul 'Advan' Turner.
Homepage: http://www.advanceone.co.uk/utmaps
Download:
http://www.unrealplayground.com/maps.php?mapid=7495
See posts below for additional mirrors for this file
If you don't already have Epic's ECE Bonus Pack, you can download it here:
http://download.beyondunreal.com/fil...ebonuspack.exeTags: None
Leave a comment: