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  • replied
    Originally posted by SkaarjMaster View Post
    wait a minute Tux, did you just change your name?
    Yep. Really changed my new name, PMed Flak for doing it. My last word of my previous name is just likely named after Linux mobile OS (Android), seemingly some people will find my name intolerably. Private is now my new first word.

    PS: Just call me Tux again on the last word on my name.

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  • replied
    wait a minute Tux, did you just change your name?

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  • replied
    A turbo classic.

    My comment:
    Good mid-orange atmosphere, layout, details, connectivity, terrain, sounds, weapon/item placement, and gameplay. Great use of classic Unreal/UT99 theme, textures/meshes, and skybox; also, like the mold health/shield bases and no weapon bases. Some area/routes are quite small (except outside), but this is what comparison to UT99 with cosmic movements/styles (dodges might work well, and translocator also); I enjoyed this map further though, also the bots are well done too. Nothing less spectacle.

    Comment by jefe:
    This is a well-constructed and good-looking map that suffers from two problems: First, the rooms and passageways are scaled too small for default UT2004 movement. (However, this map should work just fine in mods that use a smaller movement scale.) Second, the map is very monochromatic. Most of the rooms are difficult to tell apart and mostly use the same orange lighting and decorations. A bit more variety in texturing and lighting would be wonderful.

    Another two GameFront mirrors:
    http://www.gamefront.com/files/3665437/DM-Myth (Original)
    http://www.gamefront.com/files/3793747/dm-myth.zip (NaliCity)

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  • replied
    typical UT-type classic DM and the music sounds familiar, hehe. I like the layout, multiple routes, skybox, chains and vegetation. I don’t think the doors need to be bigger or the ceilings higher, because that’s what makes the map special; although, you definitely do get caught on the trim of the ramps multiple times and variation of the textures/meshes from room to room would be nice. This map needs a higher default bot load, bots are decent, I almost lost the match because I couldn’t find the bots, and Yoda is a PITA!

    http://www.unrealplayground.com/foru...o=file&id=3623

    http://ut2004.ut-files.com/index.php...le=dm-myth.zip

    http://www.gamefront.com/files/3795642/dm_myth_zip

    http://www.mapraider.com/maps/?fileid=2715

    http://www.snarkpit.net/index.php?s=maps&map=798

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  • replied
    Nice map, it's my style of map

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  • replied
    Nice map but it could have been much better. there could have been more light and texture variation and many of the ceilings were flat and featureless.

    Some of the walkways were also fairly unsupported.

    Its all minor stuff but it could make a big difference.

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  • replied
    Classic style multiple routes map = me loves nice map :up:

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  • replied
    Hey thanks for quite a nice little and tight DM map Iridox :up:

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  • replied
    There's a whole lot to like about this map. Nice atmosphere and interesting layout with lots of z action. But as mentioned before, the doors are sooo bloody tight that it kinda kills it for me. I also felt like the whole thing could be scaled up by 30 - 40%. As is, I just didn't feel like I had any elbow room to move. I also got stuck on the trim of the ramps in a few places. Having said all that, I see a whole lotta potential in both the map and the mapper here.

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  • replied
    2 Things:

    Doorways need to be bigger.

    Ceilings need to be higher.

    It's hard enough navigating small levels, the small doors make it near impossible to backpedal. And the low cielings prevent jumping, letalone trick jumping.

    It doesn't look bad, but a bit more on the eyecandy wouldn't hurt. That's not super important though.

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  • replied
    I agree with the doorways , this would be quite interesting to play but I just see the doorways being spammed to death as they are rather narrow making the game play a bit too defensive .
    Also I think a little more light would be helpful , the characters did appear to blend with the surroundings or maybe I need to get a new pair of glasses . Good job I use Utcomp .

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  • replied
    Thanks for the mirrors!

    Originally posted by {MM}Juggalo_kyl
    good luck in future maps. i hope that those will have big doorways :up: :up:
    We'll see

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  • replied
    dude sweet, i just got done playing the final. and its better than the last beta. good luck in future maps. i hope that those will have big doorways :up: :up:

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  • replied
    Yes @ Filebase justUNREAL.de

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  • replied
    VeC Site

    Added this nice map to the VeC Site so you can rate, search, and download some more maps, mutators, mods, utils, if you register You can also add your clan homepage or any other links that has to do with UT, UT2K3, UT2K4

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