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DM-Myth
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A very well done and enjoyable map. I see you posted this as a final ... by any chance did you widen the doorways anymore? Even if you didn't this is still one kick *** map ... textures are very well done and the bots have NO mercy!:up:
I'll be looking for your next one. Peace. BTW how is this one different from the last beta?
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Originally posted by AnubanUT2
A very well done and enjoyable map. I see you posted this as a final ... by any chance did you widen the doorways anymore?
Originally posted by AnubanUT2
BTW how is this one different from the last beta?
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I agree with the doorways , this would be quite interesting to play but I just see the doorways being spammed to death as they are rather narrow making the game play a bit too defensive .
Also I think a little more light would be helpful , the characters did appear to blend with the surroundings or maybe I need to get a new pair of glasses . Good job I use Utcomp .
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2 Things:
Doorways need to be bigger.
Ceilings need to be higher.
It's hard enough navigating small levels, the small doors make it near impossible to backpedal. And the low cielings prevent jumping, letalone trick jumping.
It doesn't look bad, but a bit more on the eyecandy wouldn't hurt. That's not super important though.
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There's a whole lot to like about this map. Nice atmosphere and interesting layout with lots of z action. But as mentioned before, the doors are sooo bloody tight that it kinda kills it for me. I also felt like the whole thing could be scaled up by 30 - 40%. As is, I just didn't feel like I had any elbow room to move. I also got stuck on the trim of the ramps in a few places. Having said all that, I see a whole lotta potential in both the map and the mapper here.
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