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DM-Myth

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    DM-Myth

    Name: Myth
    Version: 1.0
    Compatibility: UT2004
    Description: This ancient building is one of last preserved structures from a time that has long been forgotten. Now it hosts the bloody struggles of those who enter its cold stone walls.
    Homepage: NickJ.net
    Download: Here






    #2
    A very well done and enjoyable map. I see you posted this as a final ... by any chance did you widen the doorways anymore? Even if you didn't this is still one kick *** map ... textures are very well done and the bots have NO mercy! :up:

    I'll be looking for your next one. Peace. BTW how is this one different from the last beta?

    Comment


      #3
      Originally posted by AnubanUT2
      A very well done and enjoyable map. I see you posted this as a final ... by any chance did you widen the doorways anymore?
      No, sorry.

      Originally posted by AnubanUT2
      BTW how is this one different from the last beta?
      There's a lot of changes, but they're mostly minor ones. Off the top of my head, I added a few more blue lights, added some plants, fixed a really small HOM, changed the lift, and added music.

      Comment


        #4
        You should always vote on your thread.

        Comment


          #5
          VeC Site

          Added this nice map to the VeC Site so you can rate, search, and download some more maps, mutators, mods, utils, if you register You can also add your clan homepage or any other links that has to do with UT, UT2K3, UT2K4

          Comment


            #6
            Yes @ Filebase justUNREAL.de

            Comment


              #7
              dude sweet, i just got done playing the final. and its better than the last beta. good luck in future maps. i hope that those will have big doorways :up: :up:

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                #8
                Thanks for the mirrors!

                Originally posted by {MM}Juggalo_kyl
                good luck in future maps. i hope that those will have big doorways :up: :up:
                We'll see

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                  #9
                  I agree with the doorways , this would be quite interesting to play but I just see the doorways being spammed to death as they are rather narrow making the game play a bit too defensive .
                  Also I think a little more light would be helpful , the characters did appear to blend with the surroundings or maybe I need to get a new pair of glasses . Good job I use Utcomp .

                  Comment


                    #10
                    2 Things:

                    Doorways need to be bigger.

                    Ceilings need to be higher.

                    It's hard enough navigating small levels, the small doors make it near impossible to backpedal. And the low cielings prevent jumping, letalone trick jumping.

                    It doesn't look bad, but a bit more on the eyecandy wouldn't hurt. That's not super important though.

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                      #11
                      There's a whole lot to like about this map. Nice atmosphere and interesting layout with lots of z action. But as mentioned before, the doors are sooo bloody tight that it kinda kills it for me. I also felt like the whole thing could be scaled up by 30 - 40%. As is, I just didn't feel like I had any elbow room to move. I also got stuck on the trim of the ramps in a few places. Having said all that, I see a whole lotta potential in both the map and the mapper here.

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                        #12
                        Hey thanks for quite a nice little and tight DM map Iridox :up:

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                          #13
                          Classic style multiple routes map = me loves nice map :up:

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                            #14
                            Nice map but it could have been much better. there could have been more light and texture variation and many of the ceilings were flat and featureless.

                            Some of the walkways were also fairly unsupported.

                            Its all minor stuff but it could make a big difference.

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                              #15
                              Nice map, it's my style of map

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