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    #16
    Originally posted by NeoPhoenix
    Lastly the transports could use some tweeking. The small ones need to be triger bases rather than time based. Because they are time based, you have no idea if the platform you are jumping to is going to take off b4 you land on it, unless you actualy saw it arrive. Fell and died that way several times.
    Why not just look at the little signs? If they say 'Transport departing', it's not safe to jump onto them. Pity the bots can't read.

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      #17
      Map needs to be fixed, the triple gun ship objective is broke, often the guns seperate from the main body of the ship and just hang mid-air

      my review of the map:
      http://forums.mi5clan.com/showthread.php?p=17520

      Comment


        #18
        hmmm...has anyone even seen acc since this map was released? i know i haven't...

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          #19
          Very good as map

          Better bots,and this will be ownage

          10x

          Btw acc you still around???

          Comment


            #20
            Graphically, this is a rather impressive map, matanees could use some work, but what's there is already an achievment.

            Gameplay... could be better. defending and attacking, I died way too many times due to sniping by masterful bots on the other side of the map. I think you should remove sniping weapons fromthe map and seriously sort out the botpathing so those **** bots move and don't camp like they did.

            And the platforms... ugh. Al the moving around is nice, but made for alot of suicides. Which means -1 frag every time, not good for people that like to show skill in a map, anything to helpo clear where jump pads go or make transitions more stable (I re-appeared above a moving ship, thus I died because I wasn't moving with it)

            It has the potential to be a very good map, so I hope you can work those kinks out.

            Comment


              #21
              Well done :up: :up: . This is the ONLY map that I have found so far that openly defies my sig.

              gg.

              Comment


                #22
                Originally posted by cyzmyass
                Map needs to be fixed, the triple gun ship objective is broke, often the guns seperate from the main body of the ship and just hang mid-air

                my review of the map:
                http://forums.mi5clan.com/showthread.php?p=17520
                Hey, where's Vindication on your quality maps list

                Comment


                  #23
                  nice idea, but lacks a certain “je ne sais quoi”; this is a nice concept map with good graphics but it’s a fragfest with crazy jump misses, ships that need work, and too much dying during the gameplay (bots aren’t too bad though).

                  http://www.unrealplayground.com/foru...o=file&id=3472

                  http://www.mapraider.com/maps/?fileid=2600

                  http://gamebanana.com/ut2k4/maps/46202

                  http://en.serverklan.net/index.php?f...s-blazingchase

                  http://unrealtournament2004.filefron...se_MSUHM;31463

                  http://www.utzone.de/forum/downloads...S-BlazingChase

                  http://rusut.ru/load/ut2004_karty/as...se/38-1-0-3772

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