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Robostorm Mod Released

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    #16
    Great

    Just brilliant:up: (otherwise speechless)

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      #17
      heh, if this is for the MSUC you may just win it cause i heard CliffyB is a huge fan of Transformers...he even has a collection of them from what i saw a while back...

      anyways i'll have to check this thing out...looks to cool not too

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        #18
        This is awesome! Any help my way would be appreciated.

        I need help / tips

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          #19
          Originally posted by T-Shinzon
          This is awesome! Any help my way would be appreciated.

          I need help / tips
          I learned everything I know from this guy:
          http://www.planetunreal.com/identity...s/intertwined/

          If you need any specific tips, let me know, I'll be glad to help.

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            #20
            I like this mod alot, it's short but sweet.
            It was clumsy at first getting used to it, but after binding the keys to what I needed it was much easier to transform.

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              #21
              so whats the deal wit changing to gun mode, but not changeing back to vehicle mode?

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                #22
                Just played it last night aginst 32 bots and its very fun

                can wait to see what you cooke up next

                :up: :up: :up: :up: :up: (out of 5)

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                  #23
                  Originally posted by Redback
                  so whats the deal wit changing to gun mode, but not changeing back to vehicle mode?
                  bind "F" to equal "Changemode" in your user.ini (for the mod)

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                    #24
                    This is the ownage. Period.

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                      #25
                      Hmm there seems to be a bug with the thirdperson targeting (in robot form), the shots go over the retecal

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                        #26
                        REQUEST: make it so you can choose not to be a vehicle and go on foot! this would sometimes be an advantage on maps with small passages:up:

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                          #27
                          Just noticed something in the readme.
                          You mention that you need to copy over the .ukx and .utx files to the main Animations and Textures folders to get the robots as selectable characters.

                          There's an easier and more space-friendly way.
                          In the ut2004.ini under [Core.System] just add:
                          Paths=../RoboOnslaught/Animations/*.ukx
                          Paths=../RoboOnslaught/Textures/*.utx

                          And you'll have them ingame too :up:

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                            #28
                            Sweet
                            And everything i don't like is in the works for the next version, apparently. Go on working :up:

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                              #29
                              wow awsome!!!!!!! i love it... one of the best things ive ever seen.
                              ill have the transformer theme song in my head all day now!!
                              **cough ATARI take notes for transformers 2 game... **

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                                #30
                                how do you change views??????

                                the raptor bot wings block shooting :bulb:
                                i tried to bind behindview 0
                                but that didnt seem to work

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