Well, I've played it a few more times since my initial playing but these times I removed my Bot Roster and just went with the defaults. Didn't have any real problems with the Bots doing their job, and in fact, got my **** whooped.
It's a bit of a shame that the action is so fast paced though. You don't get enough time to explore and appreciate the layout and skill that the author has graced us with.
Hmmmm, I think I have a mutator that allows me to play this as another gametype - off to experiment.
Thanx Zouave for another map for my small but growing collection of Assault maps, and thanks AnubanUT2 for your help. :up:
Re: ‚â‚Á‚½@Inow we need Ninja & Samurai Models
Originally posted by buffytheslayer ‚Æ‚¤‚Æ‚¤o‚Ü‚µ‚½@III
yay Finally come out too :heart: :up:
ps: excuse me this is not "CHINA!!!!!!" it OSAKA Japan !!!!!
looks this
[screenshot]http://maps.mrsucko.org/osaka2k4/osaka_ss08.jpg[/screenshot]
looks real Japanese "OSIRO" "éf
and that pic of "pine tree" "¼‚Ì›_•—h@hfolding screen"
so real and nice ! I seeing so many Japanese maps in UT and JediKnight but this map is really@looks like OSAKAJYO Japan :up: Amazing now I dont need to go back to Japan
sorry.. its really all the same to me... YAY JAPAN
The only bug I1ve found is that bots don't go for both chains at the beginning, just for the left, and the right chain comes only after they destroyed the left one, even though had the chance to shoot at both. :bulb:
Congratulations on being a finalist in the MSU AS mapping contest. :up: :up:
Good luck down the homestretch. At least you listened to suggestions and look at where it got you. Otherwise if you don't listen to comments/suggestions and incorporate at least some of them in your map you end up with an HM (which is still good). Peace.
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