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DM-1on1-Phoenix

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  • DM-1on1-Phoenix

    Name: DM-1on1-Phoenix
    Version: 1.00
    Compatibility: UT2004
    Description:
    -> Set on a space station deep in a nebula near a warp gate (I know! )
    -> 2 levels, thousands of possibilities...
    -> Designed for 1on1 play
    Comments: Please, let me know what you think
    Screenshot:



    Credits: Dace
    Homepage: DaceMaps
    Download: http://www.unrealplayground.com/download.php?mapid=6339

  • #2
    From the screens only id say its a little dark, but im gonnd download now and check it out

    Edit: nevermind

    Comment


    • #3
      Nice map, I enjoyed it, some things that I noticed though, it's a bit nit-picky though :

      -You can see through the shock weapon base when on the bottom floor looking up.
      -Where the vials are (in your first shot infact) maybe do some collision between the lights as to not get caught.
      -Maybe two rockets and flaks is quite a bit for a 1on1, it seemed okay with bots, but that's bots, heh.
      -Bots sometimes stop on the lift waiting for it to go up and do nothing until you go near them.

      I think that's about it, like I said it's nit-picking, good work though.

      Comment


      • #4
        Okay just played the map and must say excellent map, very good flow(except for the two elevators)
        here are some points:

        Lightning is overal good, although there are some places where it is quite dark.
        Placement of the super shield is well placed about in the center
        i really liked the skybox(you made the spaceship?)

        if you ever make a v2 you should think about extending the upper part.

        Overall its a really nice map i would rate this 8/10; good job

        Comment


        • #5
          Thanks for the feedback! Much appreciated

          -You can see through the shock weapon base when on the bottom floor looking up.
          - Woops

          -Bots sometimes stop on the lift waiting for it to go up and do nothing until you go near them.
          - Tried to fix this before - only solutions I can think of are to either make the lift crush the bot, or to change the area around the lift so that they don't get stuck. I don't really want to do either of those, so stuck with that for now

          really liked the skybox(you made the spaceship?)
          - No, it's the Phoenix bomber (used by the target painter)

          if you ever make a v2 you should think about extending the upper part.
          - Nice idea, I may just do that...

          -----------------------------------------------------------------------

          Thanks again

          Comment

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