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DM-Antalus - Blue Sky Version

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    DM-Antalus - Blue Sky Version

    Name: DM-Antalus-Blue
    Version: 1.0
    Compatibility: UT2004
    Description: A simple alteration of the retail map to use the blue sky and lighting seen in the early UT2003 videos.
    Comments: This isn't a serious map at all, I just did it in 5 minutes because some people wanted it in this thread
    Screenshot:
    [screenshot]http://img23.photobucket.com/albums/v68/Raffi_B/antalusblue.jpg[/screenshot]
    Credits: Epic/DE for making the original map and the game
    Homepage: (none)
    Download: http://download.beyondunreal.com/17394

    #2
    this one looks so much better! good work! :up:

    Comment


      #3
      Yeah it's nice

      Comment


        #4
        yay now i dont lose all my crosshairs when i look at the sky :P

        Comment


          #5
          That does look purdy. me downloads

          Comment


            #6
            Well imo looks much better than the original antalus... but since antalus is a tournament map, and noone will ever play this.. i better safe my transfairlimit :P

            Comment


              #7
              You can also get a frozen version here:
              http://www.unrealplayground.com/download.php?mapid=6440

              Comment


                #8
                I do like the blue sky better, but you forgot one thing. You forgot to change the sky refection in the water from orange to blue . Other wise, it's nicely done .

                Comment


                  #9
                  BLEARGH!
                  It's a no fallback texture monster! Kill it!
                  [shot]http://img15.exs.cx/img15/2743/bleargh1.jpg[/shot]

                  Comment


                    #10
                    Mætlöaff's pic.
                    OMG! Aliens are attacking with bubbles! HIDE!

                    Comment


                      #11
                      They aren't my textures, so it's not my fault

                      Comment


                        #12
                        You could've at least set a fallback skybox for us gfx card impaired.

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