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    #31
    There's another cool trick-jump by the way .

    If you dodge-jump from the balcony to the jumppad in the center you land on the cliffs in the middle with the 25 health without taking damage. If you make the jump however :P. Then from the cliff you can dodge-jump to your own temple and you're inside, pretty fast route.

    However, it's only possible to jump to 2 of the jumppads without taking damage (luckily one on both sides). Might do a SE version some time with some better outdoor lighting and making it posible to dodge-jump to all the jumppads without taking damage.

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      #32
      Yay! I won the www.ut2004maps.com mapping contest with this map .

      Soon i'll be the lucky owner of a amd athlon 64 fx 51 cpu, a radeon 9800 pro AIW and a chenbro gaming case.

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        #33
        nice, glad to see you won : )

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          #34
          good map Noz, really like the atmosphere

          well done

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            #35
            GJ m8 U deserved it after all your hard work on the map.









            (ginzz whished that there were also prices for beta-testers :<)

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              #36
              Originally posted by Noz
              Might do a SE version some time with some better outdoor lighting and making it posible to dodge-jump to all the jumppads without taking damage.
              If you're considering doing a SE version please change the flags to normal too, so the bots can play well.

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                #37
                Sweet map... Downloading
                The water is cool. And I think those are custom static meshes.. the trees?

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                  #38
                  DL'd, and I have to say, this is one great big open map, hope clans use it soon. Plus the atmosphere is so Unreal-like, I love it. Wish it would run a little faster though.

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                    #39
                    huge CTF and middle area just seems to be too wide-open ala BadNeighbors; plays mostly well with good AVA with good custom music; bots are as dumb as skunks (at least in most situations), but I do like the z-axis to flag concept in this one (um, just remember flags are reversed in view finder). I like the Aztec (or is it Nali?) temple atmosphere, crystals, vegetation, water, sounds and gameplay inside the temples, but the skybox needs work and there needs to be more weapon pickups.

                    http://www.unrealplayground.com/foru...o=file&id=3096

                    http://www.gamefront.com/files/3349358/ctf_naelir_zip

                    http://www.gamefront.com/files/3847840/ctf_naelir_zip

                    http://download.cnet.com/Unreal-Tour...-10301650.html

                    http://gamebanana.com/ut2k4/maps/download/15472

                    http://www.mapraider.com/maps/?fileid=2191

                    http://eng.warcmaps.com/Unreal_Tourn...004/ctf-naelir

                    http://unrealtournament2004.filefron...TFNaelir;27994

                    http://www.map-factory.org/ut-2004/c...tf-naelir-3706

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