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ExplodoHealth v1.00[Final][Pics][04]

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  • replied
    I'll admit I don't think I would use it much either, the bots don't know to shoot the heatlh, so they can't take advantage of it...

    It was great practice I'll admit

    Leave a comment:


  • replied
    This sounds like it was good coding practice for you, but beyond that, it would probably sit on my mutator list and never get used.

    I do have to commend you for allowing the explosions heal you and the goop idea was brilliant.

    Leave a comment:


  • replied
    Cool-looking mutator, sounds like a bit of fun...

    Leave a comment:


  • replied
    Originally posted by sharpie-love
    [EDIT] WTF is up with torlan in your pics? Everything is all missing and stuff.
    I have a super custom rebuild of Torlan I use for testing UT2004 stuff, it loads up in about 1/3 or 1/4 the time, which I need, cause my computer is aging and takes forever to load up full maps. (I also use a custom user and UT2004 INI seperate of my normal play ini's)

    Leave a comment:


  • replied
    As far as i know he has yet to port the mutator over to 2004.

    Leave a comment:


  • replied
    There is one for ammo, and superweapons... hmmm. Maybe the deemer could explode in a mininuke when shot...

    Leave a comment:


  • replied
    Don't supose you could make one for the ammo and other super items now too, huh?

    Leave a comment:


  • replied
    SWEET! I was hoping someone would do something like this.

    I dont think thats Torlan, just a custom map that uses the Torlan map thing.

    Leave a comment:


  • replied
    Inventive. Kind of fun to kill people with health :bulb:

    [EDIT] WTF is up with torlan in your pics? Everything is all missing and stuff.

    Leave a comment:


  • started a topic ExplodoHealth v1.00[Final][Pics][04]

    ExplodoHealth v1.00[Final][Pics][04]

    Name:ExplodoHealth
    Version:v1.00
    Compatibility:UT2004
    Description:Replaces health with that explodes/is destroyed when shot. You can choose if the explosions heal, hurt, or if there is no explosion. You can also choose to have exploded health goop that will heal if the explosions healed, or hurt if the explosion hurt (color coded Red = hurt, blue = heal)
    Comments: I saw this idea somewhere on this forum but since lost the who came up with it, please email me if it was you. Thanks to McTerry from UnrealCore for the idea of the goop.
    Screenshot:
    [shot]http://www.planetunreal.com/unrealcore/staff/hsoolien/shot1.jpg[/shot]
    [shot]http://www.planetunreal.com/unrealcore/staff/hsoolien/shot2.jpg[/shot]
    [shot]http://www.planetunreal.com/unrealcore/staff/hsoolien/shot3.jpg[/shot]

    Credits: Hsoolien: Coding, Texture Altering
    Homepage: None
    Download:FilePlanet:http://www.fileplanet.com/dl.aspx?/p...healthv100.zip or mirror (please use only if FP does not work): http://www.planetunreal.com/unrealco...Healthv100.zip
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