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    ONS-Lucid

    Name: ONS-Lucid
    Version: 1.0
    Compatibility: UT2004
    Description: Onslaught map with big alien buildings, big green crystals and a big crack in the middle
    Comments: Final version of the map formally known as ONS-TheFunkSoulBrother
    Screenshot:






    Credits: All origional content made by me, see readme for additional credits
    Homepage:
    http://members.chello.nl/j.damsteegt/onsmap.htm
    Download:
    http://www.unrealplayground.com/download.php?mapid=6171
    http://members.chello.nl/j.damsteegt/ONS-Lucid.zip
    http://www.mapraider.com/maps/?fileid=2142

    #2
    great work with the crystals.... very interesting map, looks unreal .... gotta try it

    Comment


      #3
      Very nice looking map!
      Love those crystal sounds
      (Dutch: Die gebouwen doen me een beetje denken aan de Efteling )
      Very nice work on the big crack in the middle.
      Good job, very unreal :up:

      Comment


        #4
        hey this is so cool , ive never played the funksoulbrother before!

        Comment


          #5
          Very very nice map. Awesome flow and the bots are great. Nice job on the building and the giant flowing river of bio rifle sludge!

          Comment


            #6
            Originally posted by Hurricane
            Very very nice map. Awesome flow and the bots are great. Nice job on the building and the giant flowing river of bio rifle sludge!
            Yep, i totally agree. :up:

            I mean, the bots hide. How awesome is that?

            Comment


              #7
              Such a lovely map, too bad you can't play it during the daytime.

              Ik heb voor de rest niet zo veel te zeggen, behalve dat het een erg orginele map is.

              Comment


                #8
                Loved the Beta, so I'm going to DL. I only wish tou would have added some more detail to the building textures. Still **** good though

                Comment


                  #9
                  Originally posted by ^»{@mBRo$e}«^

                  (Dutch: Die gebouwen doen me een beetje denken aan de Efteling )
                  Serieus? Ik ga er morgen heen, zal eens kijken

                  Originally posted by Hurricane

                  Very very nice map. Awesome flow and the bots are great.
                  Originally posted by M_nus

                  I mean, the bots hide. How awesome is that?
                  You have no idea how happy I am to hear that Took me hours and hours and hours to make the bots do what they are supposed to do. I mean, after I placed botpaths the first time they used to:
                  - Drive back, drive foreward, drive back, drive foreward, etc etc
                  - Empty complete magazines of their assaultrifle on the rocks and then sit and stare in the distance.
                  - fly up in the raptor, bail out, wait till the raptor fell down, jump in, fly up, bail out again and die.
                  - shoot their linkgun's primary fire when trying to heal nodes.
                  - jump in and out every vehicle in a base, then walk to the objective, leaving the vehicles vunerable to capture.

                  I could go on with this list, but I'm pretty sure you don't want to hear that. Just needed to blow off some steam. Sorry

                  Comment


                    #10
                    :up: :
                    • Original design.
                    • Good flow.
                    :down: :
                    • Nothing, really!
                    Well, maybe just one tiny thingy: the "tent ribs" don't look like either metal or stone to me. The colour and shape is off for stone, and the texture and lack of gleam are off for metal. That, and the lighting/colour scheme is a bit... repetitive.

                    Good job!

                    Comment


                      #11
                      Just played the map, and was as good as I expected. The only complaint I have is your taste in music for the map. That ogg file doesn't compliment this map at all. Enigma.ogg would have fit a hell of a lot better IMO. The only bug I noticed was with the bots at the super shield locations, they kept running back and forth over it when nothing was there.

                      Comment


                        #12
                        Originally posted by M_nus
                        Yep, i totally agree. :up:

                        I mean, the bots hide. How awesome is that?
                        The bots actually hide? Wow, I gotta check this out. Cool looking map. :>

                        Comment


                          #13
                          :up: excelent

                          Comment


                            #14
                            Haha, "Khristahls"... that's classic :haha: :up:

                            Douhnlowding now :up:

                            Comment


                              #15
                              Nice to finally see the finished product...glad you went with my name suggestion

                              Comment

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