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    #46
    Great work guys I watched it progress in the CBP forums and I love the end result. Keep em coming

    Rich

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      #47
      Originally posted by SilverDemon
      yup. distance fog did it (almost). The ship shows up as normal now, but everything that's far from you gets covered with the same effect (ie, the skybox and the horizon). I say it's a bug of sorts, or some incompatibility with OpenGL (On a mac, 2 ghz dual, radeon 9800). Every other setting is set to its max, and I've never seen this "effect" on any other map before.

      mac + dual procesor + an ati card + open gl ???
      you are just begging for having problems with games ... wasnt there a more exotic system you could buy/setup ??

      actualy iam suprised you can run this game at all




      ..Nvidia The way it s meant to be played ...

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        #48
        thanks Heisher!

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          #49
          nice map, shame I had to play it with bots but got another mirror for u http://www.bulletfiles.com/index.php?dlid=92

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            #50
            :up:

            DistanceFog might be nice, though I'd have to see it to be sure.

            By the way, is there a way to get the DD without shieldjumping?

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              #51
              har har har, just played it, very cool idea. I had a bit of fun, although I still find the layout not solid enough, very cool looking tho. :up: fun for a game or two and to see the mapping achievements with this but er not staying on my hd : /

              btw, warbeast, you should really think about getting a layout from soma? huh? I think that would be absolutely awesome. soma layout/bsp skills, warbeasts leet sm decor skills. = map.

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                #52
                Originally posted by Xyx
                By the way, is there a way to get the DD without shieldjumping?
                Jump pads.

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                  #53
                  I meant the one inside the central corridor, up a small ledge. Not the random powerup near the wheel.

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                    #54
                    Awesome looking map.

                    I will try it out. :up:

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                      #55
                      Originally posted by Xyx
                      I meant the one inside the central corridor, up a small ledge. Not the random powerup near the wheel.
                      you have to use the teleporter in the middle front hallway.

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                        #56
                        Very astonishing map. [Epic Bonus Map]

                        Like this map in terms of BSP, layout, lighting, and z-axis. This industrial-themed ship model discovered in my eyes, skybox looks perfect, villages from far away, and superbly riding in circles. I like the wheels, jump pads, pirate flags, lighting sound and fog. Fun wide gameplay and the bots are decent.

                        This map is an Epic Bonus Map, recommended for UT2004 players who downloaded this map.

                        - Downloaded from "UT2004 Mappack A" by RvA at L4Y.

                        http://unrealtournament2004.filefron...iddenzip;27386
                        http://gamebanana.com/maps/download/15434
                        http://www.mapraider.com/maps/?fileid=2119
                        http://www.moddb.com/games/unreal-to...s/dm-forbidden
                        http://www.unrealplayground.com/foru...o=file&id=3024

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                          #57
                          This is just one of those custom (or bonus as the case may be) maps that everyone must have for UT2004........enough said. Also, holy moly Tux, I really need to pop in here more often or I miss a lot.

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                            #58
                            Originally posted by SkaarjMaster View Post
                            Also, holy moly Tux, I really need to pop in here more often or I miss a lot.
                            You know I am mate. I've got 125+ maps for UT2004 to be post working mirrors to the other threads, started by forum members with "legacy-" prefix that you would miss and/or won't remembered.

                            Comment


                              #59
                              great concept map!

                              Awesome moving boat map! Great rotating skybox effect, skybox in general and like the thunder and the fact that we’re battling on a moving ship and going around the city and under the bridges; ok, so it doesn’t play as good as it looks but it is still fun! I also like the far away scenery, flags, lighting and all the z-axis.

                              http://warby.bitproll.de/projects/00...-forbidden.zip

                              http://www.gamefront.com/files/3792815/

                              http://download.cnet.com/Unreal-Tour...-10298052.html

                              http://en.serverklan.net/index.php?f...p=dm-forbidden

                              http://www.gamefront.com/files/8912972/dm_forbidden_zip

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