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DM-1on1-RuinsOfDecision

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    #16
    It will take some weeks.
    Because it will give some fixed ...

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      #17
      Originally posted by MACE [GER]
      It will take some weeks.
      Because it will give some fixed ...
      It will take some weeks to add a blocking volume?

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        #18
        Because it will give some fixed more ...

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          #19
          cool come on people any one with feedback or bugs post so we can have a truely final map!

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            #20
            And also MACE is working on a gazillion maps at the same time

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              #21
              Originally posted by Mr. uglyPants
              cool come on people any one with feedback or bugs post so we can have a truely final map!
              too dark in places, need more light. Some of the vegetation in the centre is to big use grass inside of large plants.

              MsM

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                #22
                Originally posted by Yournan2000
                use grass inside of large plants.
                How in the heck does grass grow inside of large plants?

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                  #23
                  Instead of.

                  That was some hasty typing, I bet.

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                    #24
                    Originally posted by Mr Mighty
                    How in the heck does grass grow inside of large plants?
                    Ooops type-o. Instead i mean. However grass can grow around the plants.

                    MsM

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                      #25
                      Small but good... but :-)

                      It is not so soft when it is played. I'm stuck in many places, they are too sharp. I'm stuck of really low stone on the ground, I'm stuck around one corner, I'm stuck sometimes where LG is laying... moving through this map is pain sometimes. But... if this is solved, it is really enjoing. I know it is hard to make rough architecture with broken walls and soft movement, but you should reconsider it... :-) I don't know if LG and shock can be placed more off each other, but this is small and chaotic map anyway. I like it with the exceptions. :-)

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