Additional credits: Terg500 (CS-AR74 custom scope texture)
Description: This is a pack of 15 weapons for Ballistic Weapons v2.5.
Weapon renders:
Weapon list:
1. A40 Skrith Pistol
Primary: Energy fire
Secondary: Iron sights
2. A512 'Cobra' Skrith Acid Launcher
Primary: Acid shot
Secondary: Melee slash
Special: Stable Mode
3. A500E 'Dragon' Chemical Weapon
Primary: Chemical blast / Ignited chemical spray
Secondary: Iron sights
4. A600 'Amphibian' Skrith Sniper Rifle
Primary: Charged energy beam
Secondary: Scope
Special: Thermal Sensor
5. A51 Skrith Acid Grenade
Primary: Throw Grenade
Secondary: Roll Grenade
Special: Timed Detonation
6. RX22E Flame Thrower
Primary: Jet of fire
Secondary: Fireball
Special: Jetpack
7. A52E Skrith Toxic Grenade
Primary: Throw Grenade
Secondary: Roll Grenade
Special: Timed Detonation
8. A906 Poisoned Skrith Blades
Primary: Fast hacking
Secondary: Prepared Hack
Special: Block
9. CSAR-74 Assault Weapon
Primary: Select Fire 5.57mm
Secondary: Tactical Screen
Scope Special: Threat Tracker
10. D66 High-tech Revolver
Primary: Fire Single
Secondary: Energy Ball
Special: Laser Pointer
11. A85 Skrith Compact Shotgun
Primary: Single Energy Fire
Secondary: Triple Energy Fire
12. A666 Skrith Super Weapon
Primary Fire: Energy Blasts, Black Hole, Explosive Beam
Secondary Fire: Iron Sights
13. BR1-NK Combat Assault Rifle
Primary: Rapid Fire Bullets
Secondary: Launch Grenade
Special: Motion Tracker
14. M46C Scopeless Combat Rifle
Primary: Variable, High power bullets
Secondary: Launch Sticky Grenade
Special: Detonate Sticky Grenades
15. SSC Sound Blaster
Primary: Disarming Shockwave
Secondary: Bowel Disruptor
Installation:
Extract the .7z contents into your UT2004 directory. Cut and paste the files into
their proper Unreal folders.
.utx goes into C:\UT2004\Textures
.uax goes into C:\UT2004\Sounds
.u goes into C:\UT2004\System
.ucl goes into C:\UT2004\System
.ukx goes into C:\Ut2004\Animations
.usx goes into C:\UT2004\StaticMeshes
Delete BWCache.ini for your UT2004\System folder. The game will automatically create a new one.
Go to your Ballistic Loadout or Ballistic Weapons mutator in the mutators menu and add the new weapons to the weapon list.
If you want to host a game with these weapons online, add the following to serverpackages in your UT2004.ini:
ServerPackages=BWBPSkrithRecolors1
Version history:
-Beta 1:
-Initial release
-1.0 Final:
-Increased the lifespan and damage of the A51 acid grenade
-Fixed log warnings caused by corpses touching the A51's acid
-The A51 acid grenade now plays a sound when it blows up
-Gave the A51 and A52E grenades custom flashing ammo icons
-The A51 acid grenades now do damage when they explode
-Fixed a problem that made the A51 acid stay in mid-air
-Fixed a collision problem with the Skrith Grenade static mesh that made the A52E grenade lag the game
-Made various adjustments to the A500E
-Fixed a problem with the A500E spray causing log warnings
-Changed the A600 Skrith Sniper Rifle's crosshair
-Slightly increased the damage of the A666 projectiles
-Increased damage of BR1-NK's bullets
-Fixed a problem with the BR1-NK's sights
-Made the BR1-NK play the reloading animation when switching ammo types
-Replicated the distance value for the BR1-NK so that the radar sound changes pitch online
-Fixed a problem with the BR1-NK's firing rates when the player would use the berserk combo
-Made it so that the BR1-NK's screen changes in third person when using the radar
-Replaced CSAR zoom sounds
-Made the CSAR threat tracker properly highlight projectiles
-Changed CSAR screen fallback material (for when using renderers that don't show scriptedtextures) to be more accurate to the scope
-Made it so that the A906 poison effect doesn't do damage when an attack is blocked
-Removed the blinding effect from the A906 Poison Blades
-Made the M46C more accurate
-Partially fixed a problem where the RX22E gas tank's flame would last too long on dedicated servers
-Increased SSC Sound Blaster's bowel disruptor damage
-Reduced the time the bowel disruptor effect takes to work
-Decreased the SSC Sound Blaster's rate of fire for both the primary and secondary firing modes
-Lowered the position of the SSC Sound Blaster when using the iron sights
-Changed the SSC Sound Blaster particles so that they disappear more naturally
-Fixed SSC Sound Blaster log warnings
-Made the SSC Sound Blaster's primary fire unable to disarm allies in team games
-Replaced the farting sounds for the SSC's bowel disruptor with louder sounds
Download links:
ModDB
MediaFire
Comment