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Doomguy Character Skin

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    Doomguy Character Skin

    Name: Doomguy Character Skin
    Version: Final
    Compatibility: Unreal Tournament 2004 patch 3369
    Comments: Made with Blender, GIMP, UModel, 3DS Max, and UnrealEd.
    Description: Here is a requested skin based on the old Doom by Id Software (in particular the ending image scene with his dead bunny friend known as "Daisy"). CTF2 team color (Red and Blue) is supported only. Doomguy 2768 triangles, Doomguy_Hellmetless 2414 triangles.
    The requestee "Mr. Side" said he would be adding his own voice pack soon, but I have not heard from him for some time now.
    Known Issues: Only aesthetic issues. When Doomguy holds a weapon, his wrist and hand get twisted badly. This is because his wrists are not separate from his hand. Also, his boots may be too shiny.








    Credits: Id Software, Epic Games, Digital Extremes, "Mr. Side," and Dragon7350
    Download: https://dl.dropbox.com/u/79040827/Vi...04/Doomguy.zip

    #2
    Nice! Only as far as i remember we requested
    the zombie pawns for botmatch - weird.

    Comment


      #3
      This looks awesome! For some reasons I'm taking a fast break before coming back to UT world.

      Comment


        #4
        Seems like we got a radio silence here.
        My collection has around 80% friendly
        but almost no pawn like to fight against.
        Also i prefer the tribes vengeance chars
        before the vietnam veteran like doomguy.
        Some people must think we want to have
        our bugs bunnies and what not to fight
        doomguys - absolute nonsense!

        Comment


          #5
          Looks very, very nice. I really enjoy your models.

          Comment


            #6
            And finally, after all these years.

            Looks totally awesome, can't wait to play with him. I shouldn't be the only one that is going to play Invasion with the Doom mutator on. You have no idea about how much grateful I am with you for this contribution, man.

            Cheers!

            Comment

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