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MODEL Faith - Mirror's Edge [v1]

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    MODEL Faith - Mirror's Edge [v1]




    Name: Faith

    Version: 1.0

    Compatibility: Unreal Tournament 2004

    Description: Faith Connors from Mirror's Edge.

    Comments:
    Faith Connors - Mirror's Edge model, XNALara model by o0crofty0o, 18959 triangles.

    for lower polygon model, 5961 triangles,
    open Faithtdl.upl in notepad and change "Mesh=Faithtdl.faith" to "Mesh=Faithtdl.faithr"

    Screenshots:
    (slightly outdated)



    Credits:
    Electronic Arts
    EA Digital Illusions CE (DICE)
    Epic Games (base female skeleton, animations, karma)
    o0crofty0o
    Mirror's Edge Wiki

    Download:
    Faith v1 - http://www.mediafire.com/?pnf45ogwb5v1o2t

    i appreciate any feedback.

    take kare. -tidel.

    #2
    Awesome! I'll check her out and added to my collection.
    PS: I see that you made a low poly version for better run. I choose standard (18959).

    Comment


      #3
      thank you!
      i'll be using it when playing trials
      Mirror's Edge is one of my favorite games

      Comment


        #4
        Nice conversion job tidel! (and thank you for including the lower poly version, it works great)

        Comment


          #5
          I used all the high poly versions all together (Faith and the betas), they ran fine and all animations looked good in DM and ONS. Faith uses the regular fem ragdoll?

          edit: oh yah, I have MDK's custom ragdolls. Thought her right arm was doing something funny, but upon further inspection, it was just a fluke.

          Comment


            #6
            i found a minor bug:
            i have the command "suicide" binded to a key and when i press it the ragdoll of this model appears slightly below the ground, sometimes resulting in this situation:
            [shot]http://iceimg.com/i/9b/e8/596ce9fcae.jpg[/shot]
            in other times model is going high up in the air, doing sick flips
            it doesn't happen if i do the same thing in 3rd person perspective though

            Comment


              #7
              interesting. i have some ideas on how to tweak her a bit, but it would involve starting all over from scratch, which i'm pretty reluctant to do.
              the reason why i pushed her straight to final release.... because i don't intend on revisiting her for a long time.
              for now she serves her purpose, remind people what a great game Mirror's Edge is.

              Comment

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