Thank god some one made a mutator with all the extras that made my rocket launcher firing/projectile speed shoot the way it want it as well as the other weapons. Well at least I just found it.
"Using with WeaponStuff 3"
"WeaponStuff allows you to change many properties of weapons, including, but
not limited to FireRates, Damage, Momentum, Projectile Speed, and
Projectile Lifetime. There is also the ability to allow the weapon to use the
# firemode of a different weapon, letting you shoot shock balls from your
rocket launcher, say. You can also swap out weapons for other weapons on a
map, replacing a bio rifle with a redeemer, for example. You can also change
ammo amounts, for the weapon and it's ammo boxes. As well as this you can
also specify how many projectiles a gun should shoot out at once..."
------------------
WeaponStuff needs an INT file:
------------------
Info found on forum below:
http://forums.whoshack.com/ShowPost.aspx?PostID=334
------------------
Install info:
WeaponStuff needs an INT file. I discovered that you can make an INT file for any
weapon from information found in the UCL file.
For example, create/rename an "UCL" file "WeaponStuff.ucl" and copy the info below into it and save.
[Public]
Object=(Class=Class,MetaClass=Engine.Mutator,Name= SentinelsRcBeta3.mutSentinels,Descrip
tion="")
Object=(Class=Class,MetaClass=Engine.Weapon,Name=S entinelsRcBeta3.SentinelDeployer,Desc
ription="")
Object=(Class=Class,MetaClass=Engine.Weapon,Name=S entinelsRcBeta3.baSentinelDeployer,De
scription="")
-----------------------
download link to WeaponStuff:
http://files.filefront.com/WeaponStu.../fileinfo.html
btw- This works great and complements "MutMovementTweak" mutator balance movement/shooting with gameplay.
I got the firing rate presently at .30 and the projectile speed at 350% and few are minor adjustments for a fast for rocket arena etc... :-).
"Using with WeaponStuff 3"
"WeaponStuff allows you to change many properties of weapons, including, but
not limited to FireRates, Damage, Momentum, Projectile Speed, and
Projectile Lifetime. There is also the ability to allow the weapon to use the
# firemode of a different weapon, letting you shoot shock balls from your
rocket launcher, say. You can also swap out weapons for other weapons on a
map, replacing a bio rifle with a redeemer, for example. You can also change
ammo amounts, for the weapon and it's ammo boxes. As well as this you can
also specify how many projectiles a gun should shoot out at once..."
------------------
WeaponStuff needs an INT file:
------------------
Info found on forum below:
http://forums.whoshack.com/ShowPost.aspx?PostID=334
------------------
Install info:
WeaponStuff needs an INT file. I discovered that you can make an INT file for any
weapon from information found in the UCL file.
For example, create/rename an "UCL" file "WeaponStuff.ucl" and copy the info below into it and save.
[Public]
Object=(Class=Class,MetaClass=Engine.Mutator,Name= SentinelsRcBeta3.mutSentinels,Descrip
tion="")
Object=(Class=Class,MetaClass=Engine.Weapon,Name=S entinelsRcBeta3.SentinelDeployer,Desc
ription="")
Object=(Class=Class,MetaClass=Engine.Weapon,Name=S entinelsRcBeta3.baSentinelDeployer,De
scription="")
-----------------------
download link to WeaponStuff:
http://files.filefront.com/WeaponStu.../fileinfo.html
btw- This works great and complements "MutMovementTweak" mutator balance movement/shooting with gameplay.
I got the firing rate presently at .30 and the projectile speed at 350% and few are minor adjustments for a fast for rocket arena etc... :-).
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