Could you add more options for boss configuration like scale and damage?(if there's gonna be another release)
Also, I don't understand why this as well as monster manager can't find all the monster models I have automatically(without listing them in .ini file) That would make the mutator 10000% better.
Also, I don't understand why this as well as monster manager can't find all the monster models I have automatically(without listing them in .ini file) That would make the mutator 10000% better.
Simple reason, because only way of finding all of them would be scanning through all system files, and that would be uber slow.
This is a realy amazing mod but we installed it and for some reason when we get hit the screen spins and you can't get out of it unless you press F4, but you cant aim at anything or reconnect. Is there a fix for this or even something to thwart the games attempt to spin the screen?
I think if the combined hit force of the monsters reaches a damage above 1000 then the screen spins. Is this correct and how do I stop this from happening?
Wormbo the UT3 jailbreak coder from beyondunreal replied with this: Disable rotation lock in Anti TCC. And while you're at it, disable fake players as well, they hurt the framerate more than anything else in maps with open areas.
Dots informed me the old version of Anti TCC causes this spinning screen to happen.
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