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    #31
    in the .ini it has options to change it

    [UnrealGame.UnrealMPGameInfo]
    BotMode=4
    MinPlayers=8

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      #32
      Originally posted by <RfdS>GAFFA View Post
      in the .ini it has options to change it

      [UnrealGame.UnrealMPGameInfo]
      BotMode=4
      MinPlayers=8
      thanks!!!

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        #33
        Guys I'm messing with Invasion X working with a custom rpg i use. Is there ANY way to configure the ini without copying and pasting? It's such a pain.

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          #34
          problem with Healing weapons and Invasion X doing weird stuff on a server your admin too with andrew and lazy

          any ideas?

          also if you reconect on a boss wave after dying your back in the game

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            #35
            Originally posted by <RfdS>GAFFA View Post
            also if you reconect on a boss wave after dying your back in the game
            Actually, it's during the boss fight, not on the boss wave. Makes a big difference.

            And with the RPG stuff, there seems to be conflicts of some sort that aren't logged for some reason or another...

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              #36
              Could you add more options for boss configuration like scale and damage?(if there's gonna be another release)
              Also, I don't understand why this as well as monster manager can't find all the monster models I have automatically(without listing them in .ini file) That would make the mutator 10000% better.

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                #37
                Originally posted by akstylish View Post
                Also, I don't understand why this as well as monster manager can't find all the monster models I have automatically(without listing them in .ini file) That would make the mutator 10000% better.
                Simple reason, because only way of finding all of them would be scanning through all system files, and that would be uber slow.

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                  #38
                  Andrew of teh doomness

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                    #39
                    Originally posted by AndrewofDoom View Post
                    Actually, it's during the boss fight, not on the boss wave. Makes a big difference.

                    And with the RPG stuff, there seems to be conflicts of some sort that aren't logged for some reason or another...
                    well, you know what i mean't. boss wave, boss fight. the bosses that are at the end of every wave

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                      #40
                      I'm curious, is there a way to speed up the spawn rate of the monsters?

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                        #41
                        Another thing that is kinda annoying is that ghost and denial don't work with invasion x

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                          #42
                          This is a realy amazing mod but we installed it and for some reason when we get hit the screen spins and you can't get out of it unless you press F4, but you cant aim at anything or reconnect. Is there a fix for this or even something to thwart the games attempt to spin the screen?
                          I think if the combined hit force of the monsters reaches a damage above 1000 then the screen spins. Is this correct and how do I stop this from happening?

                          Wormbo the UT3 jailbreak coder from beyondunreal replied with this: Disable rotation lock in Anti TCC. And while you're at it, disable fake players as well, they hurt the framerate more than anything else in maps with open areas.

                          Dots informed me the old version of Anti TCC causes this spinning screen to happen.

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                            #43
                            Very nice gametype! Boss waves are cool, plus it plays as vehicle invasion if you play on a map with vehicles.

                            One small improvement I can think of, is a wider botlist, like being able to use all the bots. Instead of just Gorge, Cannonball etc...

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