Name: Invasion - X
Version: 1.2
Compatibility: UT2004 w/ latest patch.
Description: This GameType will only enhance the standard Invasion gametype with some extra settings and small bug fixes, including:
-Allow use any monster classes you want on waves (up to 20 different/wave).
-Allows put wave boss(es) at end of some specific wave(s).
-Can use unlimited amount of waves.
-Fixed Invasion HUD with an enhanced radar, smileys support on messages etc.
-Allows to admins configure waves on server from Game Menu.
-Fixed death messages to show with monster name instead of "someone" or "a monster" as killer.
-Fixed " is out." messages with mutators like UT2004RPG (when a friendly monster dies).
-Vehicle support now by default.
-Fixed translocator to not to allow players translocating through terrains (will stop glitching in most of default Epic maps).
-Disallowed players from telefragging wave bosses.
New on v 1.2:
-Added support for editing waves with WebAdmin.
-Added support for giving own wave names, for each wave (optional).
-Message all clients current wave number at start of each wave.
-Added failed to load monster class notifier on wave configure menu (not on webadmin one).
-Added an option to force monster preload on clients at start of each wave (to avoid lag spikes during waves).
-Fixed an error which would break down ressurect combo moves (i.e: ComboNecro).
-Changed so you can set on admin wave config menu boss health scaling up to 999,9 aswell as num boss monsters to spawn to 999.
-Fixed some bugs regarding players joining from spectating.
This is a mod I actually did for a long time ago but never really bothered to release it yet.
Credits: >UT2x<-Eliot for making that Scoreboard for me aswell as for some ideas.
AndrewofDoom, License and Dorian for beta testing and for giving me some ideas.
Download: Here.
Version: 1.2
Compatibility: UT2004 w/ latest patch.
Description: This GameType will only enhance the standard Invasion gametype with some extra settings and small bug fixes, including:
-Allow use any monster classes you want on waves (up to 20 different/wave).
-Allows put wave boss(es) at end of some specific wave(s).
-Can use unlimited amount of waves.
-Fixed Invasion HUD with an enhanced radar, smileys support on messages etc.
-Allows to admins configure waves on server from Game Menu.
-Fixed death messages to show with monster name instead of "someone" or "a monster" as killer.
-Fixed " is out." messages with mutators like UT2004RPG (when a friendly monster dies).
-Vehicle support now by default.
-Fixed translocator to not to allow players translocating through terrains (will stop glitching in most of default Epic maps).
-Disallowed players from telefragging wave bosses.
New on v 1.2:
-Added support for editing waves with WebAdmin.
-Added support for giving own wave names, for each wave (optional).
-Message all clients current wave number at start of each wave.
-Added failed to load monster class notifier on wave configure menu (not on webadmin one).
-Added an option to force monster preload on clients at start of each wave (to avoid lag spikes during waves).
-Fixed an error which would break down ressurect combo moves (i.e: ComboNecro).
-Changed so you can set on admin wave config menu boss health scaling up to 999,9 aswell as num boss monsters to spawn to 999.
-Fixed some bugs regarding players joining from spectating.
This is a mod I actually did for a long time ago but never really bothered to release it yet.
Credits: >UT2x<-Eliot for making that Scoreboard for me aswell as for some ideas.
AndrewofDoom, License and Dorian for beta testing and for giving me some ideas.
Download: Here.
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