i did convert the stuff such as Meshes, Animations and textures (improved quality for ut2004)
OMG, many apologies Eliot. It certainly was not meant to be an oversight, I did look into all the read me's to try to find out who did what. I have amended the first post accordingly but I am sorry I left you off the read me included. As I stated all I did was to get it all together and I don't want any credit at all.
OMG, many apologies Eliot. It certainly was not meant to be an oversight, I did look into all the read me's to try to find out who did what. I have amended the first post accordingly but I am sorry I left you off the read me included. As I stated all I did was to get it all together and I don't want any credit at all.
Duca
Don't cut yourself short Duca you the man that got it working m8. Well done.
There's already a HL2 Character Pack out there but I have took the liberty to port over one of my favorite Combine a$$holes...
He's just a beta model I whipped up months ago, some parts on him I haven't the slightest clue on fixing but if someone wanna try I can give them the 3DS Max Scene of the model.
As of the moment I gotta somehow fix his crotch guard, his collar and the pant legs by the boots, I guess by then I can release him to those who wanna try him out...
[Out of the subject, I fixed up my own version of the textures used in the HL2 mutator cuz I wasn't feeling the ones currently used, so I painstakingly re-masked, lassoed, unlit and speculate all the right parts for the textures used on the models, to resemble the types used in HL2, just gotta make some specular shaders for the headcrabs and zombies and I release them for those who wants them...]
As of the moment I gotta somehow fix his crotch guard, his collar and the pant legs by the boots, I guess by then I can release him to those who wanna try him out...
[Out of the subject, I fixed up my own version of the textures used in the HL2 mutator cuz I wasn't feeling the ones currently used, so I painstakingly re-masked, lassoed, unlit and speculate all the right parts for the textures used on the models, to resemble the types used in HL2, just gotta make some specular shaders for the headcrabs and zombies and I release them for those who wants them...]
Obviously I would as it would make a future update even more complete.
Obviously I would as it would make a future update even more complete.
Duca
Oh...what else is in line dude? I got static meshes for the Combine APC, and the Combine Dropship, I'm in the process to make some small HL2 inspired map.
Thanks for working the textures, the screens of your model look very nice, aside from his crotch problem
The problem is I can't get it to move along with the model, I don't know what bone I should attach it to when working in Max, sheesh... vertecies can be a pain in the a$$ when assigning them to the right bones.
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