Originally posted by Circus
The bots navigate the map just fine dispite those errors. The bots can reach all the nodes and put forth a great effort to dismantle the opposition. The very nature of this map is very difficult for bots on foot when they reach the moving walkway. The bots will get caught on the moving walkway and quite often get stuck running in place. This is the only case where bot play will be somewhat impacted.
Lord Buggy is correct in saying that bots took a back seat for tweaks to online play, but 95 percent of the paths are fully connected and completely operational.
Thanks Circus for bringing those errors to my attention. I will try to fix errors like that earlier in the pathing process for my next map. By the way, VCTF-ACTIONCITY is one of my all time favorite VCTF maps.

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