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    #31
    anyone else having issues setting bSacrificialOffering=false?

    it doesn't seem to be working as i understood...

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      #32
      Although 3SPN's Tam mod is moving away from its competitive nature, the necro and freon mods are entertaining!

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        #33
        Originally posted by Frogger View Post
        anyone else having issues setting bSacrificialOffering=false?

        it doesn't seem to be working as i understood...
        I only run it with "false" so i cant say its working when you set it "true"

        Originally posted by Tire View Post
        Although 3SPN's Tam mod is moving away from its competitive nature, the necro and freon mods are entertaining!
        The only Problem is that Freon crashes a lot of clients with GPF between the mapchange

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          #34
          sometimes when playing on public with necrocombo ON, the player that gets ressed is stuck in spec mode. in other words, the adrenalin is used, but the player cant see himself playing. the player can move around but cant see anything except the player he was speccing.

          i believe this happens when you spec the same guy who resurrected you. dunno if its a TAM bug or a necro bug, but its something to look into.

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            #35
            Funny for LMS games. I decided I hadn't had enough action the first ten lives, so I built up my adrenaline enough to revive everyone again so we could go another ten.

            When you use the combo, is anything actually being said in that whispered chanting or is it just random gibberish to simulate it?

            edit: Hey, this is a much older thread.... I thought it was more recent than this. Speaking of necro combos.

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              #36
              it says "dark angel"

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                #37
                "dark angel dark angel, bring me my night angel", right?

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                  #38
                  Cuts off at ten syllables, I think, so it can't be quite what you wrote. The last word sounds like "life" or "night", but "life" seems more appropriate given the context.

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                    #39
                    LOL INI. Fairly lame to call the Necro code yours but I'm not surprised to see something like this

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                      #40
                      Author: INIQUITOUS
                      Website: http://ini.hazelwhorley.com
                      Credits: Me, Ovel for the original sacrifice and necromancy code of which mine have been based and greatly improved upon. Hazel.H for her help in getting necromancy to work with team based games. UIE Credits: Scrooloose and Screwball for their testing of the new and improved mutator. And ofcorse Zoro who helped make this combo more TAM friendly!
                      He compiled and released the mutator, so yes, he is the author of this package.

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                        #41
                        Originally posted by LombudXa View Post
                        LOL INI. Fairly lame to call the Necro code yours but I'm not surprised to see something like this
                        Ini worked hard on this to squash lots of bugs and he credited the original authors. He doesn't claim to have written all the code himself.

                        I think it's kind of sad how you follow an ex-clan member onto another forum just to provoke them. We don't want any flame wars here thanks.

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                          #42
                          Credits: Me, Ovel for the original sacrifice and necromancy code of which mine have been based and greatly improved upon.
                          Was only a matter of time before you turned up ....very petty...Maybe next time you should think/read first?

                          Thanks Jrubzjeknf and Hazel...

                          ..lets move on

                          edit: actually i feel this mutator is more of a community effort now

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                            #43
                            this sounds real cool
                            i wish there was a way to add new combo's and have bots use em too

                            what combo this? LeftLeft?

                            i wonder how this could work in Assault....could spawn someone before the countdown could be useful...

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                              #44
                              There's no adrenaline in Assault.

                              The combo for this baby is BBFF.

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                                #45
                                I'm running a Druids RPG invasion server and i'm having trouble configuring the ini file on this mod. As of now it takes all your adrin when you rez someone can anyone help me make it so it takes just 100 adrin instead of all. Here's the way my ini file looks like right now. I would be very grateful.

                                [ComboNecrov2.ComboNecromancy]
                                //(4 by default) How many points should the adren-player receive for reviving a teammate?
                                fNecroScoreAward=50.000000
                                //
                                //(25 by default) If half of the adren-player's health is < this, then give the revived player this health - Set to 0 to give full health (or max health for this round in TAM, if challenge mode is enabled)
                                iMinHealthOnRevive=25
                                //
                                //(25.0 by default) If half of the adren-player's shield is < this, then give the revived player this shield - Set to 0 to give full shield (or max shield for this round in TAM, if challenge mode is enabled)
                                fMinShieldOnRevive=25.0
                                //
                                //(true by default) Should the adren-player sacrifice half of his health + shield for the revived player? - If either iMinHealthOnRevive or fMinShieldOnRevive is set to 0, this is disabled
                                bSacrificialOffering=false
                                //
                                //(100 by default) For games such as Invasion, set this to ~1000, but for TAM, 50-100 should suffice (this is used to compare against a player's score)
                                iRandomGeneratorSeed=100

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