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    ONS-Spiffingrad-T32

    Name : ONS-Spiffingrad-T32
    Version : 1.0
    Compatibility : UT2004
    Original Author : Callum "Spiff" Ogden
    T32 version by the Titan Onslaught Community

    Description :

    ONS-Spiffingrad-T32 is a modification of the original ONS-Spiffingrad map done by the Titan Onslaught community for increasing gameplay with 32 players.

    People involved in this version :

    - Piglet : Initial changes (adding teleporters in blue base for balancing the side of the map)
    - HunterW : Fixing map hole
    - djslit : Map modifications (added emitters to make teleporters more visible, widened windows with the ladders, fixed floatting health charger, moved player starts next to weapons lockers always in the direction of the first node for the blue base, changed weapons lockers positions and contents)
    - KouSto : The new posters for helping players to find the teleporters in the factory core side.

    Download links :

    http://www.unrealplayground.com/down...hp?mapid=11717
    http://files.filefront.com/ONS+Spiff.../fileinfo.html
    http://3615tavie.free.fr/maps/KouSto...ingrad-T32.zip
    (10.9MB)


    Screenshots :

    [SHOT]http://3615tavie.free.fr/maps/KouSto/ONS-Spiffingrad-T32/Screenshot1.jpg[/SHOT]
    [SHOT]http://3615tavie.free.fr/maps/KouSto/ONS-Spiffingrad-T32/Screenshot2.jpg[/SHOT]
    [SHOT]http://3615tavie.free.fr/maps/KouSto/ONS-Spiffingrad-T32/Screenshot3.jpg[/SHOT]
    [SHOT]http://3615tavie.free.fr/maps/KouSto/ONS-Spiffingrad-T32/Screenshot4.jpg[/SHOT]
    [SHOT]http://3615tavie.free.fr/maps/KouSto/ONS-Spiffingrad-T32/Screenshot5.jpg[/SHOT]

    Readme :

    File Name : ONS-Spiffingrad-T32.zip
    Version : 1.0
    Release Date : 19 August, 2006
    Map Title : Spiffingrad 32p
    Game type : Onslaught
    Author : Callum "Spiff" Ogden
    Email Address :
    Website :

    Installation : ONS-Spiffingrad-T32.ut2 -> UT2004\Maps
    Spiffingrad.ogg -> UT2004\Music

    Description : ONS-Spiffingrad-T32 is a modification of the original ONS-Spiffingrad map done by the Titan Onslaught community for increasing gameplay with 32 players.

    Version History : v1.0 - initial release

    People involved in this version :

    - Piglet : Initial changes (adding teleporters in blue base for balancing the side of the map)
    - HunterW : Fixing map hole
    - djslit : Map modifications (added emitters to make teleporters more visible, widened windows with the ladders, fixed floatting health charger, moved player starts next to weapons lockers always in the direction of the first node for the blue base, changed weapons lockers positions and contents)
    - KouSto : The new posters for helping players to find the teleporters in the factory core side.


    Known bugs :

    Credits : The Titan Onslaught Community (http://ut2004.titaninternet.co.uk)

    Permission given to change the original kindly given by Callum "Spiff" Ogden

    Readme, screenshot and packaging by KouSto

    -------------------------------------------------------------------
    ORIGINAL README.TXT OF ONS-SPIFFINGRAD INCLUDED BELOW :
    -------------------------------------------------------------------


    ONS-Spiffingrad: An entry intro the UnealPlayground Onslaught Mapping Contest
    ------------------------------------------------------------------
    Info:
    ------------------------------------------------------------------
    Mapname.................ONS-Spiffingrad.ut2
    Author..................Callum "Spiff" Ogden
    Date completed..........15/04/04
    Construction Time.......About 3 months on and off
    Editor(s) used..........UnrealED 3.0 and Paint Shop Pro
    Gametypes...............Only Onslaught
    Max Player..............26
    Min Players.............6
    Recomended Players......14
    ------------------------------------------------------------------
    Installation:
    ------------------------------------------------------------------
    Extract as follows:
    ONS-Spiffingrad.ut2 ---> ...\ut2004\maps
    Spiffingrad.ogg ---> ...\ut2004\music

    Any other files within the zip archive are not required for the map to run, all custom textures and meshes are bundled in the map file itself and therefore do not need to be installed seperatly
    ------------------------------------------------------------------
    Acknowledgements:
    ------------------------------------------------------------------
    This map is a direct conversion of the Battlefield 1942 map Stalingrad, and so - even though i remade the map entirely for ut2004 - i do not claim any responsibility for designing this map itself.It has taken a long time for me to do but anyone could have done it really...not very original of me in that respect. battlefield 1942 is a great game and i'd recomend buying it if you havent done so already.

    Also, thanks to all the people at www.unrealplayground.com who helped me out with the beta testing process for the UT2003 deathmatch version and the UT2004 Onslaught version- they were a big help

    And thanks to Lord_Simeon for letting me use his wheat bag mesh for sandbags, they look a lot nicer than my flat 2d editor efforts...

    Also worth mentioning is the included music file, the soviet national anthem, which i do not claim ownership of, but use in this map for entertainment purposes only. Please dont sue...
    ------------------------------------------------------------------
    The rest of my maps:
    ------------------------------------------------------------------

    ut2k4
    -----
    ONS-Eire

    ut2k3
    -----
    DM-RequiemSE
    DM-EireSE
    DM-Halcyon
    DM-HalcyonCandy
    DM-UnrealED
    DM-Existential
    DM-ChristmasTime
    DM-Mourning
    CTF-UnrealED
    CTF-MoneyMoneyMoney

    UT'99
    ----
    DM-Stargate
    DOM-Space
    CTF-CityScape

    All of which are available from the good people at
    www.unrealplayground.com

    ================================================== ================

    #2
    I also remember this map for clonebandits. Relly cool map

    Comment


      #3
      Did you get permissions from Spiff?

      Comment


        #4
        "Permission given to change the original kindly given by Callum "Spiff" Ogden"

        Comment

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