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DM-TCMP-Taboo

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  • replied
    Nice flow to it and i like the layout alot! Good job Virgo!

    Leave a comment:


  • replied
    A good clean fun map. The layout is really good and I like the simple designs and that shield is cool to. Good work Virgo47. :up:

    Leave a comment:


  • replied
    D1zzy is and stays the way he always was. But hey, we're on teh Intarweb... ...you have to deal with people like him.

    Leave a comment:


  • replied
    The map ma could benefit from a little texture variance, but to say it looks rushed is ridiculous.

    Leave a comment:


  • replied
    Originally posted by D1zzy
    You have used that green wall texture to much, you should have split it up a lot more with other wall textures. You have also used that same candle holder on almost every wall which adds to repeativness and looks rushed. The map also suffers from lack of imagination maybe you could have made some walls different from others.

    The only thing I liked was the layout shame the looks was rushed.
    It's a shame you have to be such a basher. Please improve your attitude or get lost for the sake of the community.

    Anyways, the map looks better than before Virgo, congrats on releasing this fine gameplay map. I'm looking forward to what you'll have me test next :up:

    Leave a comment:


  • replied
    4TX4: Nothing real, I just de-flated some ceilings, added few extrusions here and there, retextured some surfaces, added projectors near water and for all fire holders, sounds (very decent thou). Nothing gameplay related.

    Dizzy: Yes, I wanted green walls only with combination of dark pillars and light walls, there are no horizontal breaks, only vertical ones and few extrusions. It may be boring at some point, but for this map I wanted it like this more or less. It's not that bad for my taste, but I can see that it can be for taste of others. ;-)

    Juggalo_Kyle: Gosh... never realized that purple one is different in this way. :-)

    Leave a comment:


  • replied
    Pretty cool map. I found a nice trick jump to do at the jump pad to get in that hole right above it. The purple emiter corona thingys at the U Damage had a problem. *just me nitpicking*

    If you look closely, you can see that they are squares just flying around, because the texture doesn't fade out around the edges.

    Leave a comment:


  • replied
    You have used that green wall texture to much, you should have split it up a lot more with other wall textures. You have also used that same candle holder on almost every wall which adds to repeativness and looks rushed. The map also suffers from lack of imagination maybe you could have made some walls different from others.

    The only thing I liked was the layout shame the looks was rushed.

    Leave a comment:


  • replied
    Ah, it's final. Nice! :up: Any major changes since the last beta?

    Leave a comment:


  • started a topic DM-TCMP-Taboo

    DM-TCMP-Taboo

    Name: DM-TCMP-Taboo
    Version: final
    Download: http://deepblue.sk/~virgo/47/downloa...tcmp-taboo.zip
    Mapraider entry

    Best for TDM, 6-10 players.

    Magic place where decay is losing its fight with timelessness. Cursed and abandoned, forgotten yet discovered again. Nobody knows if this underground castle is safe enough - even for tournament rages.

    However... Taboo is already broken.


    [screenshot]http://img208.imageshack.us/img208/1122/taboofinal13ny.jpg[/screenshot]
    Central room

    [screenshot]http://img222.imageshack.us/img222/71/taboofinal25oe.jpg[/screenshot]
    DD room

    [screenshot]http://img162.imageshack.us/img162/9951/taboofinal32at.jpg[/screenshot]
    Hallway to a100

    [screenshot]http://img147.imageshack.us/img147/4204/taboofinal46ic.jpg[/screenshot]
    A100 area

    [screenshot]http://img152.imageshack.us/img152/4963/taboofinal58hs.jpg[/screenshot]
    Shock room

    Credits:
    Taleweaver - layout suggestions that helped the map a lot!
    Turns2Ashes - gameplay testing and pick-up placement suggestions.
    Sjosz - prettification suggestions.

    Visit TCMP forums, join TCMP! :-)
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