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ONS-ZeroImpact Final [Pics] [Direct Download]

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    ONS-ZeroImpact Final [Pics] [Direct Download]

    Name : ONS-ZeroImpact
    Version : 1.0 Final
    Compatibility : UT2004 w/ ECE bonus pack.
    Players : 16-24
    Gametype : ONS
    Author : brianXm


    Description:
    This tournament venue sits in a impact crater formed in the year 2307. Later converted to a Liandri water supply station, it has now been drained for tournament play. Winter has set in on the Enidlareg-Ogop plain. Button your overcoat tournament players and prepare to experience all the gut splattering brutality that this sub-zero arctic paradise can offer you.


    Comments:
    This map was made for all the foot soldiers of Onslaught. It features a bi-directional troop mover that can transport you 350 degrees around the map. It also uses jump pads, built just off of the troop mover, that transports you to nodes on some of the high areas of the map and to areas towards the middle nodes.

    Special thanks go to all of the people in the beta section of this forum who helped and contributed to making this a better map.
    :up:


    Direct Download Mirrors:

    Download Mirror1
    Download Mirror2


    Pics of the Final Release :















    Default Node Layout:

    #2
    Three additional mirrors, 1 direct, 1 indirect, 1 P2P:

    http://www.mapraider.com/maps/?fileid=3769

    Edit: Additional Unreal Playground link added

    Comment


      #3
      Currently running @ Titan.
      Thread in our Map testing section

      Feel free to register for some nice feedback.

      Comment


        #4
        Good to see it Final.

        Comment


          #5
          Originally posted by Lord_Buggy
          Good to see it Final.
          Thanks! It's nice to have finally pushed this map out the door... Now onto a new Project!

          Comment


            #6
            Great job. Threw the final on the *Carcass Factory* server earlier today and a mirror post in the forum, and just got done spectating its first run. It played quite well, even with 32 players, and got a lot of positive response all around. Good, smart tweaks since the first beta.

            Strong work. :up:

            Comment


              #7
              Originally posted by Poker
              Great job. Threw the final on the *Carcass Factory* server earlier today and a mirror post in the forum, and just got done spectating its first run. It played quite well, even with 32 players, and got a lot of positive response all around. Good, smart tweaks since the first beta.

              Strong work. :up:

              Thanks Poker. I was a spectator on *Carcass Factory* as well tonight. I was surprised it ran as smooth as it did. I thought there would be performance (FPS) issues for player counts greater then 20. Shows you how a good server can boost a maps performance.

              Comment


                #8
                Good job man nice map!

                Comment

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