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    #16
    Is there a way to add a mutator to just a single map? For example, I have a VCTF game type with certain mutators used on all the maps. But on one or two specific maps only, I want to use an additional mutator(s).

    I would think this could go someplace like in the UT2VoteMapCheck section. Something on the order of:

    CheckMap=(MapName="VCTF-JustaMapName",MinPlayers=2,MaxPlayers=16,Mutators= "StrangeLove55rc2.StrangeLoveOldSkool")

    Is this a possibility?

    Thanks for the great mutator :jumpclap:

    Comment


      #17
      Yes it is but you need to use a MapList.
      In the game you want this, in the GameType= set the UseMapList=True
      Then find that MapList in your UT2004.ini file and add any Mutator or command you like.
      For example in a DeathMatch:

      [XInterface.MapListDeathMatch]
      MapNum=1
      Maps=DM-RRAJIGAR
      Maps=DM-RANKIN?Mutator=Whatever.MyMut?MinPlayers=2?Translo cator=True
      Maps=DM-CORRUGATION
      Maps=DM-DE-GRENDELKEEP?WeaponStay=False
      Maps=DM-DE-IRONIC?GameSpeed=1.50

      NB. In UT2Vote the ?Mutator MUST come before the ?Commands and will NOT accept it any other way.

      Comment


        #18
        Sry for the delay, totally forgot about this thread. :P

        The GPF which occurs after the server has switched maps, so when I'm connecting:


        UT2004 Build UT2004_Build_[2005-11-23_16.22]

        OS: Windows XP 5.1 (Build: 2600)
        CPU: AuthenticAMD Unknown processor @ 2146 MHz with 1023MB RAM
        Video: RADEON X800 Series (6601)

        General protection fault!

        History: UDemoRecDriver::InitListen <- ULevel::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (ExtendedConsole Package.ExtendedConsole @ Function Engine.Console.Tick : 002C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Abandoned Road <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

        Comment


          #19
          That part is meaningless to us we need to see the last part of your log.
          We need the part at the end where it says Critical:
          From about 3 lines before the critical part.

          Comment


            #20
            The full log. I joined a server, then voted for a map and crashed on connecting.

            Code:
            Log: Log file open, 06/24/06 22:49:26
            Init: Name subsystem initialized
            Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
            Init: Version: 3369 (128.29)
            Init: Compiled: Nov 23 2005 16:23:34
            Init: Command line:   80.237.153.115:7777 
            Init: Character set: Unicode
            Init: Base directory: C:\UT2004\System\
            Init: Ini:UT2004.ini   UserIni:User.ini
            Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
            Init: Object subsystem initialized
            Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
            Log: 	ati2dvag.dll/RADEON X800 Series    
            Log: Game class is 'GameInfo'
            Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.258000...
            ScriptLog: GameInfo::InitGame : bEnableStatLogging True
            Log: Browse: 80.237.153.115/Index.ut2?Name={DUB}Nova?Class=Engine.Pawn?Character=Sapphire?team=255?Sex=F?Zound=0?Voice=XGame.MercFemaleVoice
            Log: Browse: Entry.ut2?Name={DUB}Nova?Class=Engine.Pawn?Character=Sapphire?team=255?Sex=F?Zound=0?Voice=XGame.MercFemaleVoice
            Log: ALAudio: Using DirectSound to record audio.
            ScriptLog: New Player {DUB}Nova id=*****
            Log: Opened viewport
            Log: Couldn't bring window to foreground.
            Log: Enter SetRes: 800x600 Fullscreen 0
            Log: Using back-buffer format 22(32-bit)
            Log: Using depth-buffer format 77(32-bit)
            Log: Creating device
            Log: xD3DHelper::Init (QuadEmulation)
            Log: OS doesn't support IME.
            Log: Startup time: 4.364000 seconds
            Log: Precaching: Entry.LevelInfo0
            Log: Static mesh batches: 0 vertex bytes, 0 index bytes
            Log: Allocating 16384 byte dynamic index buffer.
            Log: Finished precaching geometry in 0.019 seconds
            Log: Finished precaching textures in 0.000 seconds
            Log: NetMode now NM_Client
            Log: Collecting garbage
            Log: Purging garbage
            Log: Garbage: objects: 38181->38170; refs: 437755
            Log: Bringing Level VCTF-BinarySpace][.myLevel up for play (90) appSeconds: 9.112000...
            Log: (Karma): Autodetecting CPU for SSE
            Log: (Karma): Using SSE Optimizations
            Log: Spawning new actor for Viewport WindowsViewport
            ScriptLog: New Player {DUB}Nova id=*****
            Log: Collecting garbage
            Log: Purging garbage
            Log: Garbage: objects: 38403->38403; refs: 444052
            Log: xPlayer setplayer WindowsViewport
            Warning: ONSPRV VCTF-BinarySpace][.ONSPRV (Function Onslaught.ONSPRV.DrivingStatusChanged:0023) Accessed None 'PlayerReplicationInfo'
            ScriptLog:  
            ScriptLog:  * This server is protected with UTSecure2K4 version 1.11
            ScriptLog:  
            Log: Precaching: VCTF-BinarySpace][.LevelInfo0
            Log: Static mesh batches: 727056 vertex bytes, 100092 index bytes
            Log: Allocating 16384 byte dynamic index buffer.
            Log: Preprocessing:  Vertex stream total vertices: 542 Orig wedges: 542
            Log: Finished precaching geometry in 0.174 seconds
            Log: Finished precaching textures in 3.999 seconds
            Log: AttemptFullscreen
            Log: Enter SetRes: 1280x1024 Fullscreen 1
            Log: Using back-buffer format 22(32-bit)
            Log: Using depth-buffer format 77(32-bit)
            Log: xD3DHelper::Init (QuadEmulation)
            Log: Precaching: VCTF-BinarySpace][.LevelInfo0
            Log: Allocating 16384 byte dynamic index buffer.
            Log: Finished precaching geometry in 0.196 seconds
            Log: Finished precaching textures in 1.387 seconds
            ScriptLog: Attempting to close a non-existing menu page
            Warning: Failed to load 'VCTF-13': Can't find file for package 'VCTF-13'
            Warning: Failed to load 'LevelSummary VCTF-13.LevelSummary': Can't find file for package 'VCTF-13'
            ScriptLog: Style already registered 'UT2Vote53.UT2VoteStyle'
            ScriptLog: Attempting to close a non-existing menu page
            Warning: Failed to load 'VCTF-13': Can't find file for package 'VCTF-13'
            Warning: Failed to load 'LevelSummary VCTF-13.LevelSummary': Can't find file for package 'VCTF-13'
            ScriptLog: Style already registered 'UT2Vote53.UT2VoteStyle'
            Log: Preprocessing:  Vertex stream total vertices: 86 Orig wedges: 86
            ScriptLog: Attempting to close a non-existing menu page
            ScriptLog: Attempting to close a non-existing menu page
            Log: Preprocessing:  Vertex stream total vertices: 62 Orig wedges: 62
            Log: (Karma:) Excessive Joint Error. Destroying RagDoll.
            Log: (Karma:) Excessive Joint Error. Destroying RagDoll.
            ScriptLog: Attempting to close a non-existing menu page
            ScriptLog: Attempting to close a non-existing menu page
            ScriptLog: Attempting to close a non-existing menu page
            Warning: Failed to load 'VCTF-13': Can't find file for package 'VCTF-13'
            Warning: Failed to load 'LevelSummary VCTF-13.LevelSummary': Can't find file for package 'VCTF-13'
            Warning: Failed to load 'VCTF-WingMen_XL': Can't find file for package 'VCTF-WingMen_XL'
            Warning: Failed to load 'LevelSummary VCTF-WingMen_XL.LevelSummary': Can't find file for package 'VCTF-WingMen_XL'
            ScriptLog: Attempting to close a non-existing menu page
            ScriptLog: Attempting to close a non-existing menu page
            ScriptLog: PreClientTravel
            Log: Browse: 80.237.153.115/VCTF-WingMen_XL?Name={DUB}Nova^?Class=Engine.Pawn?Character=Sapphire?team=255?Sex=F?Zound=0?Voice=XGame.MercFemaleVoice?GAME=XGame.xVehicleCTFGame
            Log: URL: Adding default option Name={DUB}Nova^
            Log: URL: Adding default option Class=Engine.Pawn
            Log: URL: Adding default option Character=Sapphire
            Log: URL: Adding default option team=255
            Log: URL: Adding default option Voice=XGame.MercFemaleVoice
            Log: Browse: Index.ut2?closed?Name={DUB}Nova^?Class=Engine.Pawn?Character=Sapphire?team=255?Voice=XGame.MercFemaleVoice
            Log: Failed; returning to Entry
            Log: Demo ..\Demos\Demo2006-6-24-82177828.demo4 stopped at frame 29942
            NetComeGo: Close DemoRecConnection  06/24/06 23:08:19
            Log: Closing down demo driver.
            Log: GP=TRUE
            Log: Spawning new actor for Viewport WindowsViewport
            ScriptLog: New Player {DUB}Nova^ id=*****
            Log: NetMode now NM_Client
            Log: Collecting garbage
            Log: Purging garbage
            Log: Garbage: objects: 64500->61557; refs: 765301
            Log: Bringing Level VCTF-WingMen_XL.myLevel up for play (90) appSeconds: 1152.595000...
            Log: (Karma): Autodetecting CPU for SSE
            Log: (Karma): Using SSE Optimizations
            Log: Spawning new actor for Viewport WindowsViewport
            ScriptLog: New Player {DUB}Nova^ id=*****
            Log: Collecting garbage
            Log: Purging garbage
            Log: Garbage: objects: 61992->61992; refs: 774239
            Log: xPlayer setplayer WindowsViewport
            ScriptLog:  
            ScriptLog:  * This server is protected with UTSecure2K4 version 1.11
            ScriptLog:  
            Critical: UDemoRecDriver::InitListen
            Critical: ULevel::Exec
            Critical: UPlayer::Exec
            Critical: UViewport::Exec
            Critical: UWindowsViewport::Exec
            Critical: APlayerController::execConsoleCommand
            Critical: (ExtendedConsole Package.ExtendedConsole @ Function Engine.Console.Tick : 002C)
            Critical: UObject::ProcessEvent
            Critical: (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick)
            Critical: UInteractionMaster::MasterProcessTick
            Critical: ULevel::Tick
            Critical: (NetMode=3)
            Critical: TickLevel
            Critical: UGameEngine::Tick
            Critical: Level Wing Men XL
            Critical: UpdateWorld
            Critical: MainLoop
            Critical: FMallocWindows::Free
            Critical: FMallocWindows::Realloc
            Critical: 10910191 0 FArray
            Critical: FArray::Realloc
            Critical: 0*2
            Critical: FMallocWindows::Free
            Exit: Executing UObject::StaticShutdownAfterError
            Exit: Executing UWindowsClient::ShutdownAfterError
            Log: Waiting for file streaming thread to finish...
            Exit: OpenAL Audio subsystem shut down.
            Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
            Exit: Exiting.
            Log: FileManager: Reading 0 GByte 363 MByte 701 KByte 685 Bytes from HD took 11.492106 seconds (11.333106 reading, 0.159000 seeking).
            Log: FileManager: 3.192994 seconds spent with misc. duties
            Uninitialized: Name subsystem shut down
            Uninitialized: Log file closed, 06/24/06 23:08:44

            Comment


              #21
              have you tried to see if this happens with everything the same except UT2Vote?

              Comment


                #22
                I see you having this problem with VCTF.
                I also see there are many other packages that fail with VCTF here and also you having problems with Demorecording in VCTF.

                Critical: (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick)
                Critical: UInteractionMaster::MasterProcessTick
                It would seem that there is a Clientside failure here and its no doubt to do with some custom map or mod you using in VCTF.
                Unfortunately there are no standard maps for VCTF so there is no way of testing it.

                Does this happen in Capture the Flag or DeathMatch, as crashes in custom maps and games we cannot help you with.

                Comment


                  #23
                  :/

                  Well, thanks for the help, and sry for making it look like there was a problem with your mutator.

                  Comment

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