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Heaven of Relics 1.2 FINAL

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  • replied
    I see, you probably had more relics mutators activated.

    I tested most of the existing relics mutators for UT2004 and I know there is one of them which had the old look of the relics.
    My mutator doesn't have the old models but features the way the classic relics worked in UT99.

    I'll include the classic models for UT2007

    Leave a comment:


  • replied
    Hmm, I ran into a few difficulties. First, some of the relics appear to be the old style, while some appear to be the 'new' style, as in some have that transparent colored model, while others have a white icon enclosed in a metal ring. I don't get how to make them all the same, or to turn off the new style. Also, I noticed I could pick up a Relic of Ammo and a Relic of Vampirism or such, but couldn't drop both, or drop most of them even if I have only one, for that matter. Is there something I'm doing wrong?

    Edit: Oops! I had conflicting files. But there's still the question, how do I get the old look of the relics back? :/

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  • replied
    Thanks for all your feedback and "Have-fun"!

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  • replied
    ho thk Xaklse , server updated !

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  • replied
    Heaven of Relics 1.2 released.
    Download Now

    Change log:
    - Replaced the Relic of Kamikaze with the Relic of Momentum.
    - Added randomize chosen relics by default.
    - Increased overall compatibility with several other mutators.
    - Implemented an option which allows to drop relics when relic carriers die.
    - Added new configuration menu with relics profiles and other features.
    - Allowed advanced players to alter some relics abilities through the .ini file.
    - Changed Mutant glow color to pale gold.
    - Modified slightly the Relic of Translocation.
    - Relics can be placed now by mappers. The mutator should be activated while playing.
    - Fixed Relic of Ammo showing its visual effect while riding vehicles.
    - Fixed Mutant Relics bug that happened when Mutants respawn.

    Leave a comment:


  • replied
    Originally posted by Xaklse
    When you grab a relic, it auto-activates.


    I tried to code that feature but had too many problems

    Just as well, since Relics can appear in front of you at any time, or nearby, and jump into contact with you. This feature would often result in involuntary relic switching, if enabled in a real game.

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  • replied
    When you grab a relic, it auto-activates.

    Originally posted by Xaklse
    Originally posted by Mr. uglyPants
    could you make another version that makes it so once you pick up a relic it works than if you walk over another than you'll get that one and drop the one you were carrying before!
    Not a bad idea. I'll think about it.
    I tried to code that feature but had too many problems

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  • replied
    hey just asking do the relics activate example relic of speed, when you grab it does it auto activate or do you need to press some key to activate it and with the other relics?

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  • replied
    Heaven of Relics 1.2 announced .

    I need to code more features but this is the current change log:
    - Added randomize chosen relics by default.
    - Increased overall compatibility with several other mutators.
    - Implemented an option which allows to drop relics when relic carriers die.
    - Added new configuration menu with relics profiles and other features.
    - Allowed advanced players to alter some relics abilities through the .ini file.
    - Changed Mutant glow color to pale gold.
    - Modified Relic of Kamikaze; now its victims become Kamikazes similar to Mutants.
    - Added Kamikaze glow to Kamikazes.
    - Modified slightly the Relic of Translocation.
    - Fixed Relic of Ammo showing its visual effect while riding vehicles.
    - Fixed Mutant Relics bug that happened when Mutants respawn.

    (Fixed compatibility with the instagib mutator)

    Leave a comment:


  • replied
    Nice pack, can't wait to see the next version!

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  • replied
    Got it! Did you get my reply?

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  • replied
    That thing is fixed already (not in 1.0 version). Now if you set the number of each relic to 1 and set the max amount of relics to 5, the mutator will choose 5 random relics.

    Hedge, I sent you a Private Message.

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  • replied
    I also would like a setting to randomize the relics! I tryed playing with only having 5 relics drop but i always get the same 5 relics on the same map. I was hoping maybe having a setting where for example if the number of each relic was set to 3 except the mutant relic which was set to 1, and I had only 5 relics drop and had a setting to randomize them. This way only 5 relics would be on the map at one time and all types of relics would be possible to drop but the mutant relic would be more rare to drop than the others. If a relics number was set to 0 then that relic would be disabled from droping at all.

    Would it be possible to include something like this?

    Thanks,
    Wolfy

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  • replied
    Originally posted by Xaklse
    I mean which ones do you want to be saved into profiles?
    Perhaps you could have a "Default Settings" list with these options, and each profile has a Settings dropdown, with "Use Default" and "Custom Settings" options. The "Custom" choice would allow players to change the default settings for that profile, but otherwise keep the defaults for the others. This would keep profiles simple for those who wanted them simple, but allow the full options list to uber-tweakers.

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  • replied
    OK, thanks for letting me know that.

    Originally posted by Xaklse
    Which options do you prefer for profiles besides the number of relics?
    Some options won't be saved in profiles and others will.

    Options: Max amount of relics, relics life, Mutant Relic life, hide symbols, don't allow to toss relics, disable rewards, scatter all relics, use classic relics, enable adrenaline moves, put adrenaline pills, hide relics halos, don't allow to drop relics when carriers die.
    I mean which ones do you want to be saved into profiles

    Leave a comment:

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