Name: DM-Yro2
Version: 1.0
Compatibility: UT2004
Description: Small DM map for fast and intense gameplay. The recommended number of players is between 2 and 4. No Super Weapons and the only power-up is the Super Shield Pack.
Change Log:
- bDelayedSpawn of Shield Pack and Super Shield Pack set to TRUE
- fixed the leak of the Shock Rifle Area Zone
- Build Options changed which resulted in improved lighting and smaller file size
- Bases of Super Shield Pack changed
- added new textures
- improved bot pathing
- emitter optimization: MaxParticles reduced and Opacity increased which resulted in less overdraw
- removed Shield Pack to prevent donut shaped gameplay
- rearranged placement of weapons and ammo to prevent donut shaped gameplay
- changed the location names to reflect new weapon placement
- reduced the amount of ammo by about 20%
- changed upper hallway windows to plasma pipe system
- replaced a lot of BSPs with Static Meshes
- added new Static Meshes
- deleted round about 700 BSPs
- created subclasses of FlakAmmoPickup (YroFlakAmmoPickup) and MinigunAmmoPickup (YroMinigunAmmoPickup) to display changed message
- Textures of all Weapon Bases changed
Screenshots (they are darker than the map itself):



Download:
mirror1
mirror2
mirror3
mirror4
mirror5
Version: 1.0
Compatibility: UT2004
Description: Small DM map for fast and intense gameplay. The recommended number of players is between 2 and 4. No Super Weapons and the only power-up is the Super Shield Pack.
Change Log:
- bDelayedSpawn of Shield Pack and Super Shield Pack set to TRUE
- fixed the leak of the Shock Rifle Area Zone
- Build Options changed which resulted in improved lighting and smaller file size
- Bases of Super Shield Pack changed
- added new textures
- improved bot pathing
- emitter optimization: MaxParticles reduced and Opacity increased which resulted in less overdraw
- removed Shield Pack to prevent donut shaped gameplay
- rearranged placement of weapons and ammo to prevent donut shaped gameplay
- changed the location names to reflect new weapon placement
- reduced the amount of ammo by about 20%
- changed upper hallway windows to plasma pipe system
- replaced a lot of BSPs with Static Meshes
- added new Static Meshes
- deleted round about 700 BSPs
- created subclasses of FlakAmmoPickup (YroFlakAmmoPickup) and MinigunAmmoPickup (YroMinigunAmmoPickup) to display changed message
- Textures of all Weapon Bases changed
Screenshots (they are darker than the map itself):



Download:
mirror1
mirror2
mirror3
mirror4
mirror5
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